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2 changes: 1 addition & 1 deletion docs/guides/common-tips.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ For example, for the `Counter` component which increments a display counter by 1

The benefit of this approach is that as long as your component's public interface remains the same, your tests will pass no matter how the component's internal implementation changes over time.

This topic is discussed with more details in a [great presentation by Matt O'Connell](http://slides.com/mattoconnell/deck#/).
This topic is discussed with more details in a [great presentation by Matt O'Connell](https://www.youtube.com/watch?v=OIpfWTThrK8).

### Shallow Rendering

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2 changes: 1 addition & 1 deletion docs/ja/guides/common-tips.md
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Expand Up @@ -10,7 +10,7 @@ UI コンポーネントでは、コンポーネントの内部実装の詳細

このアプローチの利点は、コンポーネントのパブリックインターフェイスが同じままである限り、コンポーネントの内部実装が時間の経過とともにどのように変化してもテストは合格になります。

このトピックは、[Matt O'Connell による偉大なプレゼンテーション](http://slides.com/mattoconnell/deck#/)で詳細に説明されています。
このトピックは、[Matt O'Connell による偉大なプレゼンテーション](https://www.youtube.com/watch?v=OIpfWTThrK8)で詳細に説明されています。

### Shallow 描画

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2 changes: 1 addition & 1 deletion docs/zh/guides/common-tips.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@

该提议的好处在于,即便该组件的内部实现已经随时间发生了改变,只要你的组件的公共接口始终保持一致,测试就可以通过。

这个话题的细节在 [Matt O'Connell 一份非常棒的演讲](http://slides.com/mattoconnell/deck#/)中有更多的讨论。
这个话题的细节在 [Matt O'Connell 一份非常棒的演讲](https://www.youtube.com/watch?v=OIpfWTThrK8)中有更多的讨论。

### 浅渲染

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