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feat(gulp): grunt parity #1501
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feat(gulp): grunt parity #1501
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6 tasks
squash the new task commits into something like
|
Thanks @Awk34, I'll jump on these in the new few days. |
add sort function to ensure angular modules appear first in inject:js task
use template strings to turn all references to `dist/`, `client/` and `server/` into variables. update some path globs to more accurately match target files (aiming for grunt parity)
add the following tasks: * `lint:scripts:test` * `lint:scripts:serverTest` * `coverage:integration` * `coverage:pre` * `coverage:unit` * `jscs` * `lint:scripts:clientTest` * `lint:scripts:serverTest` * `mocha:coverage` * `mocha:integration` * `serve:dist` * `start:server:prod` * `test:e2e` * `webdriver_update`
ensure important files are preserved, the `.tmp` is cleaned and dot files are removed when running build task
Squashed and tweaked. New PR for e2e test update is #1503 |
update `test:client` to invoke Karma directly
lift mocha settings to a lazypipe for reuse and update test globs to separate unit and integration server tests
for Grunt parity, the server code should be transpiled with with the `runtime` option
filter out tests and `app.js` from the script files injected into `index.html`
use `rev.manifest` to record name changes and pass the manifest to `rev.replace` to update the appropriate files
New PR for mocha test updates: #1511 |
Thanks!! |
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Over the last week and a bit I've been testing and updating the gulp file (and some tests) aiming for parity with grunt. I've merged all my changes, piece by piece, into the generator and tested the results.
More testing will be required, but hopefully this will help bring gulp support closer to release.