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Enhanced 3D Placement Cost and Router Lookahead with Cross-Die Delay #2348
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…ne since inter layer uniform is now performed in state
…ocation and move block to that layer
… NUM_PL_MOVE_TYPES - 1
…n box, assing the infinit delay in router lookahead
…ect router area per tile
…sn't multiple layers
Needs format. |
Great! Matrix it is (more maintainable as its a dynamic data structure, and faster too). |
@vaughnbetz This PR is ready to merge. |
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In this PR, I have introduced a new move to the placement stage, enabling the modification of a block's layer (in the second state of the agent). Additionally, the first three moves of the placement stage, which do not target the critical paths, have been enhanced in the following way. After calculating the x-y location, they now check whether the current layer has available space. If not, they search across layers to identify any free blocks at the designated x-y location. In case a free block is found, it is relocated to that layer; otherwise, the block remains in its current layer.
Furthermore, the router lookahead mechanism has been updated to account for the cost associated with crossing layers.