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filePath: string, | ||
notRunningiOSSimulatorAction: () => IFuture<void>, | ||
iOSSimulatorRelativeToProjectBasePathAction:(projectFile: string) => string): void { | ||
if (this.batch == null || !this.batch.syncPending) { |
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Consider the shorter !this.batch
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Done.
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No longer restarting after every file copy operation and batching file syncs instead.
The `killall` operation wasn't always killing the process by the time we attempted the `xcrun` action. Now we wait for half a second before starting the app.
After code review.
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hdeshev
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Sep 17, 2015
Livesync iOS simulator restart fixes
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I also pulled the batching/timeout code to a
SyncBatch
class, so we can share it with the android batch sync operation. Tested and working on an android emulator as well.