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Compile error when compiling rustc for ios. #26939
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I've literally just went through this same guide a few hours ago, including the 'Makefile'. I've had a successful build and tested on iphone 4-6plus emulators. Not sure what your versions are, and it would be helpful if you posted that, but I'm on OSX 10.10.4 using Xcode 6.4 and Rust 1.1.0-dev. I didn't follow the instructions completely though, because I woudn't really want to use nightlies for serious dev. Do multirust default stable instead instead of nightly (as nightly is 1.3 as of this writing). Do a make clean, re-run configure, and make again. |
As stated, I am using a current checkout, namely d0d3707. I have no doubts that it works with earlier versions (the blog author could make it work obviously) - but the bug seems to be a real one in rust, so I reported it. I do not get so far as to selecting a toolchain - already the building of the ios rustc fails. Of course this is a Mac OS X system (10.10.4). |
the |
/cc @brson , if this is an issue with beta but not stable, we need to figure out what's up |
iOS isn't an officially supported platform right now, so the build will inevitably fail from time to time. Feel free to submit a PR to fix this, however! The fix would either include:
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I'll see about fixing this today or tomorrow |
Thanks! |
This is d0d3707.
I am trying to follow this tutorial to learn something about iOS. It contains a step about cross compiling rustc for iOS:
Seems like an honest bug - I wonder why I only see this with these config flags? Am I doing it wrong?
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