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21 changes: 21 additions & 0 deletions content/posts/newsletter-020/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -868,6 +868,27 @@ can get glimpses of its development by following the author on [Twitter][h3r2tic
[@h3r2tic]: https://github.com/h3r2tic
[h3r2tic-twitter]: https://twitter.com/h3r2tic

### building-blocks v0.6.0

![LOD Terrain](https://media.githubusercontent.com/media/bonsairobo/building-blocks/main/examples/screenshots/lod_terrain.png)

In v0.6.0, the building-blocks voxel library brings a couple important features
for scaling up to large maps:

- pyramids for level of detail
- multichannel arrays

There is still much work to be done to optimize the voxel mesh LOD at large
scales and improve the cosmetics of LOD transitions, but the preliminary work
has allowed us to demonstrate the feasibility of this approach with a new demo
that you can view [here](https://www.youtube.com/watch?v=fCP8xZYJiSI).

[Release Notes](https://github.com/bonsairobo/building-blocks/releases/tag/v0.6.0)

Discussions:

[/r/rust](https://www.reddit.com/r/rust_gamedev/comments/ma76je/buildingblocks_v060_multichannel_storage_and/)

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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