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34 changes: 34 additions & 0 deletions content/posts/newsletter-020/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -219,6 +219,40 @@ of the 1990 [Gameboy platformer][gargoyle-wiki] built using [wgpu].
[gargoyle-wiki]: https://en.wikipedia.org/wiki/Gargoyle%27s_Quest
[wgpu]: https://github.com/gfx-rs/wgpu-rs

### [Veloren][veloren]

![Airship](veloren.jpg)
_Waiting for the airship to land_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.

In March, Veloren released 0.9. Lots of work throughout the month was put
towards preparing for this. NPC merchants and trading was merged. Many changes
were made to combat, including buffs and combat. Player-to-player trading was
also implemented. Lots of work was done in optimizing Veloren. This included
significantly improving how long physics was talking, and network improvements.
Metrics tracking was also overhauled to better track the different systems in
Veloren. Pathfinding is also working through an overhaul. A large feature
implemented in March was Airships being merged into the game. This prompted a
redo of how physics in the game is handled.

A survey was sent out in preparation for the release. A lot of information was
gathered about how players experience Veloren, and the items they like or don't
like. These can all be ready in [devblog #112](https://veloren.net/devblog-112).
This was followed up by the 0.9 release, which turned out to be the largest yet.
At peak, 133 players joined the main server. There were problems throughout the
release party relating to networking, as well as our tick performance.

March's full weekly devlogs: "This Week In Veloren...":
[#109](https://veloren.net/devblog-109),
[#110](https://veloren.net/devblog-110),
[#111](https://veloren.net/devblog-111),
[#112](https://veloren.net/devblog-112).
[#113](https://veloren.net/devblog-113).

[veloren]: https://veloren.net

### [Theta Wave]

[![Enemy Formations](theta-wave.gif)][Theta Wave]
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