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24 changes: 24 additions & 0 deletions content/posts/newsletter-019/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -500,6 +500,30 @@ naga is the shader translation library/tool.

[naga]: https://github.com/gfx-rs/naga

### [Distill][distill-github]

Distill is an asset pipeline for games, reading artist-friendly formats
from disk, processing them into your engine-ready formats,
and delivering them to your game runtime.
Distill handles dependencies between assets, import & build caching,
cross-device hot reloading during development, packing assets for a
shippable game build, and more.

Distill's design is inspired by Unity's asset system and
[Frostbite's Scaling the Pipeline][distill-scaling-the-pipeline].
Distill leverages purity in the functional-programming sense to deliver a
robust and scalable experience for the asset processing pipeline.
With [LMDB][distill-lmdb] backing storage of metadata, Distill is able to
avoid blocking asset loading while assets are being imported which eliminates
the most common frustration with existing commercial offerings. Additionally,
Distill is able to provide fully consistent snapshots of asset metadata to
readers over [capnp-rpc][distill-capnp-rpc].

[distill-capnp-rpc]: https://github.com/capnproto/capnproto-rust
[distill-lmdb]: https://symas.com/lmdb/
[distill-scaling-the-pipeline]: https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/scaling-the-pipeline.pptx
[distill-github]: https://github.com/amethyst/distill

### [Rafx][rafx-github]

![Screenshot from Rafx Rendering Framework](rafx-screenshot.png)
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