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30 changes: 30 additions & 0 deletions content/news/044/index.md
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Expand Up @@ -70,6 +70,36 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Engine Updates

### hotline

![hotline_client](hotline_rdg44.jpg)
_hotline live coding client_

hotline ([GitHub], [Blog], [Twitter]) is a modern, high-performance, hot-reload
graphics engine written in Rust. It aims to provide low-level access
to modern graphics API features, while at the same time providing high-level
ergonomic optimizations.

It uses Bevy's ECS so the focus can remain primarily on the graphics architecture.
Direct3D12 is the only supported platform, but the graphics API is abstracted to
account for future ports to Vulkan and Metal. The project is in its early stages
but already has a decent amount of features showcasing different render strategies,
async command buffer generation, plugin based architecture, and hot-reload
support for Rust code, HLSL shaders, and render configs. It supports ImGui with
docking and multiple windows, video decoding, complex image loading (cubemaps,
arrays, volumes) and more.

[@polymonster] has been live streaming development on [Twitch] with archives
available on [YouTube]. Recently they have been designing a bindless material
system.

[@polymonster]: https://github.com/polymonster
[GitHub]: https://github.com/polymonster/hotline
[Blog]: https://www.polymonster.co.uk
[Twitter]: https://twitter.com/polymonster
[Twitch]: https://www.twitch.tv/polymonstr
[YouTube]: https://www.youtube.com/channel/UCQRmui5w4Urz-h4P9CL7rmA

## Learning Material Updates

## Tooling Updates
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