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37 changes: 37 additions & 0 deletions content/news/041/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -345,6 +345,43 @@ regular updates about the game.
[Rapier]: https://rapier.rs/
[@carlosupina]: https://twitter.com/carlosupina

### [Jumpy]

![Swords, Crates, Grenades, & Mines](jumpy.png)
_Jumpy Items: Swords, Crates, Grenades, & Mines_

[Jumpy] ([GitHub][Jumpy], [Discord][jumpy_discord], [Twitter][jumpy_twitter]) by
[Spicy Lobster][spicy_lobster] is a pixel-style, tactical 2D shooter with a fishy
theme.

In the last month work started on a new architecture for the core Jumpy game loop.

Determinism and snapshot/restore functionality has been a challenge for
networking support in jumpy. To address this, Jumpy has started migrating the core
game loop to a custom, micro Entity Component System that is deterministic and can
be trivially snapshot and restored.

By being simple and planning to eventually support a pure C API, it's also
intended for the micro-ECS approach to make it vastly easier to create a
performant modding interface to Jumpy in the future.

Work has almost been finished on the new Bones ECS and the surrounding [Bones]
framework, which is still built on Bevy for rendering and otherwise talking to
the hardware. The hope is that Bones can become a framework for making other
games similar in scope to Jumpy, without those games have to re-invent everything
that was needed to get features like UI, networking, localization, asset loading,
etc.

As soon as the ECS migration is finished, the plan is to get the final game juicing
and polish done and to make a proper MVP release.

[Jumpy]: https://github.com/fishfolks/jumpy
[Bevy]: https://bevyengine.org
[jumpy_twitter]: https://twitter.com/spicylobsterfam
[jumpy_discord]: https://discord.gg/4smxjcheE5
[spicy_lobster]: https://spicylobster.itch.io
[Bones]: https://github.com/fishfolk/bones

## Engine Updates

### [Fyrox]
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