Skip to content

N37: Shipyard #1147

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 4 commits into from
Sep 11, 2022
Merged
Changes from 2 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
21 changes: 21 additions & 0 deletions content/news/037/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -162,6 +162,27 @@ users to define their own dynamic assets.
[bevy_asset_loader]: https://github.com/NiklasEi/bevy_asset_loader/
[Bevy]: https://bevyengine.org/

### [Shipyard]

[Shipyard] is an Entity Component System focused on usability and speed.

0.6 was released with big improvements to workloads and tracking.

The new [visualizer][shipyard-visualizer] is a first step towards visual
inspection and interaction with the library.
For now it can only show which components are used by which systems
and vice-versa.

Learn more about this release in the [release post][shipyard-release-post].

_Discussions:
[/r/rust](https://www.reddit.com/r/rust/comments/wi71lu/shipyard_06_release/)
[/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/wi72vc/shipyard_06_release/)

[Shipyard]: https://github.com/leudz/shipyard
[shipyard-visualizer]: https://leudz.github.io/shipyard/visualizer
[shipyard-release-post]: https://users.rust-lang.org/t/shipyard-0-6-release/79504

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
Expand Down