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33 changes: 33 additions & 0 deletions content/news/036/index.md
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Expand Up @@ -212,6 +212,39 @@ _Discussions:
[bevy-hierarchy]: https://bevyengine.org/news/bevy-0-8/#hierarchy-commands
[bevy-taffy]: https://bevyengine.org/news/bevy-0-8/#taffy-migration-a-refreshed-ui-layout-library

### [Dims][dims-website]

![Concept art of a player creating a world in Dims](dims-concept-art.jpg)

[Dims][dims-website] ([Twitter][dims-twitter], [Discord][dims-discord],
[YouTube][dims-youtube]) is a pre-alpha collaborative open-world
creation platform.
Users can hop in sessions and build a game together, allowing everyone
to bring out their inner game-maker.

In July, development continued to make great strides. Some of the highlights
include:

- Continued work on the audio system, including in-game graphs of attenuation
and other audio-related functions
- The introduction of an intent system that allows for user actions to be
undone and replayed arbitrarily
- A complete UI facelift using Material UI icons and a new design language
- A new scripting system using WebAssembly + WASI and Rust as a guest language
(look forward to an article on this soon!)
- The beginnings of a shared asset database that lets you and your team easily
share assets amongst each other and with other projects
- Various infrastructural and rendering fixes, including more accurate PBR

Want to try Dims out for yourself? Come join the [Discord][dims-discord] to be
notified of future public tests, see the latest features before everyone else,
and to talk to the devs personally.

[dims-website]: https://dims.co
[dims-twitter]: https://twitter.com/DimsWorlds
[dims-discord]: https://discord.gg/Z5CAVmNE57
[dims-youtube]: https://youtube.com/channel/UCR5gOwS7uSl0a0dl7MLQoqg

## Learning Material Updates

### Pathfinding in Rust
Expand Down