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35 changes: 35 additions & 0 deletions content/news/035/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -102,6 +102,41 @@ _Discussions:

## Engine Updates

### [ggez] 0.8.0-rc0

![ggez logo](../005/ggez-logo-maroon-full.svg)

[ggez] by [@icefoxen], [@nobbele] and [@PSteinhaus] is a cross-platform game
framework for making 2D games with minimum friction. It aims to implement an
API based on the LÖVE game framework.

This version has finally moved ggez away from pre-ll gfx and into the world
of [wgpu]! This hopefully means less bugs, greater stability and easier
maintainability at the cost of some low performance devices such as the
Raspberry Pi.

As for the user-facing API:

- Instead of module functions, you now have methods on sub-contexts, which
look like `ctx.keyboard.is_key_pressed(key)`.
- You are now required to pass around an explicit canvas to draw onto.
- `DrawParam` now has a Z (aka layer) parameter, so you don't have to draw
objects in order.
- Shaders are far easier to use, via normal Rust structs with a simple derive.

As this is a rather large update and a first release candidate, there are plenty
of bugs that are currently being fixed - please send any issues you encounter
to their [issue tracker][ggez-issues]!

_Discussions: [/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/v6a3kn/ggez_080rc0_is_out/)_

[ggez]: https://github.com/ggez/ggez
[@icefoxen]: https://github.com/icefoxen
[@nobbele]: https://github.com/nobbele
[@PSteinhaus]: https://github.com/PSteinhaus
[wgpu]: https://github.com/gfx-rs/wgpu
[ggez-issues]: https://github.com/ggez/ggez/issues

## Learning Material Updates

## Tooling Updates
Expand Down