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52 changes: 52 additions & 0 deletions content/blog/graphics-meetup-02/index.md
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title = "Rust Graphics Meetup 2"
date = 2022-05-18
transparent = true
aliases = ["posts/graphics-meetup-02"]
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<!-- markdownlint-disable single-title heading-increment no-blanks-blockquote -->
<!-- markdownlint-configure-file {"line-length": {"heading_line_length": 120}} -->

![Rust Graphics Meetup](rust-graphics-meetup-2.jpg)

The second Rust Graphics Meetup will take place on [May 21st at 16:00
UTC+0][meetup-time]. This meetup is a chance to see what others have been
working on in the Rust graphics community. You can see the videos from the
[first meetup here][rust-graphics-meetup-1].

[meetup-time]: https://everytimezone.com/s/b6ec5c17
[rust-graphics-meetup-1]: https://www.youtube.com/playlist?list=PLYiOdhpKxxXJwaocrJcOCoBhlV6foaO8F

## Schedule

### Vismut | [Lukas Orsvärn]

#### 16:00 - 16:20

> Vismut will be a procedural texturing tool for Windows and Linux, allowing for
> a 100% non-destructive material creation workflow. This means you build
> textures from scratch using procedural nodes, allowing for changes to any step
> in the process at any time, including changing the texture's resolution.

[Lukas Orsvärn]: https://github.com/lukors

### Screen-13 | [John Wells]

#### 16:20 - 16:30

> Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.

[John Wells]: https://github.com/attackgoat/screen-13

### Optimizing wgpu with Data Driven Design | [Connor Fitzgerald]

#### 16:30 - 17:00

> A look into how Data Driven Design is the key to the performance increases
> coming in wgpu 0.13 and what the future holds for solving long standing
> performance bottlenecks in the codebase. wgpu is the graphics abstraction at
> the core of many rust projects and ensuring it is as fast as possible will
> push the boundary of what is possible in safe Rust today.

[Connor Fitzgerald]: https://github.com/cwfitzgerald
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