Description
Newsletter 31: February 2022
tags: newsletter
Editors: @AngelOnFira, @17cupsofcoffee, and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with February news!
If you want to help writing the newsletter:
- Read CONTRIBUTING.md.
- Grab some of the "🆓 free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
- The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
- Mentions in brackets (like "🆓 free (@ozkriff?)") are just a suggestion of who could pick the work up - it's not an obligation, and other people are welcome to take those sections.
- Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
- Write a short overview:
- Use provided links as a starting point.
- Try to maintain a consistent style with the rest of the newsletter and run markdownlint (lint errors will fail the CI build).
- Insert line breaks (softbreak) at 80 chars, please.
- Leave a comment or DM me on Discord if you have any issues.
- Send a PR to the
source
branch (example: N15: A/B Street #336)- Mention this issue in your PR's description to link it all together.
As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:
We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end 💯 This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it 🆓 free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable!
Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list 😄
Current Schedule
The soft deadline for all section PRs is the 6th of Mar. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)
- Only one image (<300kb) or GIF (<2.5mb) before the text, with an optional caption and mandatory alt text for accessibility.
- All the rendered text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc).
- No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections).
- Third-person perspective.
- 80 characters per line and no other markdownlint warnings on CI.
Please use these templates as a starting point:
Games/apps/libraries:
### [Game name]

_optional image label_
[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.
{An overview of the recent updates with links to more details}.
_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_
[Game name]: http://example.com
Articles/blog posts/videos/etc:
### [Article name]

_optional image label_
[@nickname] published an [article] about...
{overview what the resource is about}.
_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_
[Article name]: http://example.com
Current Structure & Status
Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
- Rust Gamedev Video Showcase Form - ✔️doneRust GameDev Meetup - ✔️doneGame Updates
- Molecoole (1) - ✔️done
- Veloren - ✔️done
Fish Fight (1, 2) - 🆓free (@erlend-sh?)vange-rs: emscripten (1, 2) - 🆓free (@caiiiycuk?)
Learning Material Updates- Computing image filters with wgpu-rs (1) - ✔️done
- supercharge your web with 3D capabilities by using Rust and Bevy (1) - ✔️done
Rustenstein 3D: Game programming like it's 1992 (1) - 🆓free (@facundoolano?)Vulkan with Rust by example (1, 2) @nikitablack?
Tooling Updates- vismut (1) - ✔️done
- Graphite - 🆓free (@Keavon?)
cosync (1) - 🆓free (@sanbox-irl?)SPIR-Q v0.5 (1) - 🆓free (@PENGUINLIONG?)
Jobs
Final steps:
- Other News - by @AngelOnFiraFinal review - by everyonePublish - by @AngelOnFiraPost on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @AngelOnFiraAdd comment links - by @AngelOnFiraAdd a draft of the n31 - by @AngelOnFira
Activity
DomWilliams0 commentedon Mar 2, 2022
I've opened #950 for my game Name Needed
AlbinSjoegren commentedon Mar 2, 2022
I would like to do SPV again this month but not sure if it goes under tooling or library. It is both in a way, the crate version is currently the main "content" in the project the GUI version is just a basic implementation of that content. It's up to you really.
Im-Oab commentedon Mar 2, 2022
I will skip this month. ‘Flesh’ doesn’t have any updates that I can show.
Bromeon commentedon Mar 2, 2022
We will skip godot-rust this time.
LechintanTudor commentedon Mar 3, 2022
I'll take Sparsey
cart commentedon Mar 3, 2022
I'll take Bevy Jam.
Hilku commentedon Mar 3, 2022
I'll take Molecoole
lukors commentedon Mar 3, 2022
When are the soft and/or hard deadlines?
AngelOnFira commentedon Mar 4, 2022
@lukors Just updated the issue details, I've set it to the 6th of March :)
AlbinSjoegren commentedon Mar 4, 2022
@AngelOnFira
AngelOnFira commentedon Mar 5, 2022
@AlbinSjoegren let's do tooling, it looks like that's what it was in the past, so it should be good there. The lines are a bit blurred for some projects.
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