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Separate category for engines vs libraries/tools #406

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@martin-t

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@martin-t
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There are more and more rust engines popping up and the Library & Tooling Updates category is getting quite full, mixing big fully-featured engines with small purpose-build libraries. Have you considered splitting it into 2 categories - one for engines, another for tools and small libraries?

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ozkriff

ozkriff commented on Jan 16, 2021

@ozkriff
Member

If there're no objections, we may try it in the next newsletter.

ozkriff

ozkriff commented on Feb 5, 2021

@ozkriff
Member

@martin-t what do you think about the structure of the current draft in this regard?

martin-t

martin-t commented on Feb 5, 2021

@martin-t
ContributorAuthor

I like it. Only issue i noticed is that rg3d is in the wrong section - it's an engine, though admittedly this month's update focuses heavily on the editor.

ozkriff

ozkriff commented on Feb 6, 2021

@ozkriff
Member

Fixed in the final draft!

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          Separate category for engines vs libraries/tools · Issue #406 · rust-gamedev/rust-gamedev.github.io