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It was mentioned on https://github.com/rust-gamedev/wg/issues/10 that we might want to have an introduction post talking about what the WG has been up to so far. Figured it might be a good idea to start a discussion on what that might look like 😄
Some ideas/thoughts:
- We probably want to sum up the goals/charter - if this is going to get posted on URLO/Reddit/etc as people's first introduction to the WG, they'll likely want to know why it exists in the first place 😛
- What are the big things the WG has done so far that we'd want to highlight? Off the top of my head, I can think of a few:
- The survey (Planning a survey for Rust game developers wg#21)
- Working towards a pure Rust SPIR-V generator ([Needed Crate] A pure rust SPIRV generator wg#23)
- Should this be a seperate post, or should it be rolled into the first issue of the newsletter (Newsletter #2)?
Activity
AlexEne commentedon Aug 14, 2019
My vote is to not worry too much about how the newsletter should look as we write this one and do this as a first post.
Lokathor commentedon Aug 16, 2019
the
raw-window-handle
thing is our most practical and immediate success i think17cupsofcoffee commentedon Aug 16, 2019
Oh wow, I hadn't been keeping up with that but it seems like a really big win to have gotten winit/gfx/etc on board with a shared interface. Definitely need to call that out in the post/newsletter 🙏
Lokathor commentedon Aug 16, 2019
rust-gamedev/wg#26
17cupsofcoffee commentedon Aug 17, 2019
Posted a first draft for review: #5
Newsletter 12: Add Library & Tooling items (#227)