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Introduction post #3

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@17cupsofcoffee
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It was mentioned on https://github.com/rust-gamedev/wg/issues/10 that we might want to have an introduction post talking about what the WG has been up to so far. Figured it might be a good idea to start a discussion on what that might look like 😄

Some ideas/thoughts:

  • We probably want to sum up the goals/charter - if this is going to get posted on URLO/Reddit/etc as people's first introduction to the WG, they'll likely want to know why it exists in the first place 😛
  • What are the big things the WG has done so far that we'd want to highlight? Off the top of my head, I can think of a few:
  • Should this be a seperate post, or should it be rolled into the first issue of the newsletter (Newsletter #2)?

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AlexEne

AlexEne commented on Aug 14, 2019

@AlexEne
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My vote is to not worry too much about how the newsletter should look as we write this one and do this as a first post.

Lokathor

Lokathor commented on Aug 16, 2019

@Lokathor
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the raw-window-handle thing is our most practical and immediate success i think

17cupsofcoffee

17cupsofcoffee commented on Aug 16, 2019

@17cupsofcoffee
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Oh wow, I hadn't been keeping up with that but it seems like a really big win to have gotten winit/gfx/etc on board with a shared interface. Definitely need to call that out in the post/newsletter 🙏

Lokathor

Lokathor commented on Aug 16, 2019

@Lokathor
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17cupsofcoffee

17cupsofcoffee commented on Aug 17, 2019

@17cupsofcoffee
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Posted a first draft for review: #5

added a commit that references this issue on Aug 5, 2020
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          Introduction post · Issue #3 · rust-gamedev/rust-gamedev.github.io