Skip to content

Newsletter 43: Feb 2023 #1287

Closed
Closed
@ozkriff

Description

@ozkriff
Member

Newsletter 43: Feb 2023

tags: newsletter

Editors: @ozkriff, @AngelOnFira

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with February's news!

Current Schedule

The soft deadline for all section PRs is March 4.

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: N15: A/B Street #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Rust Gamedev Meetup

  • Details of this month's meetup - ✔️ done by @ozkriff

Game Updates

  • Veloren (1) - ✔️ done by @AngelOnFira
    Tiny Glade (1, 2) - ✔️ done by @anopara
    Hydrofoil Generation (1) - ✔️ done by @kunos
    Cargo Space (1) - ✔️ done by @johanhelsing
    triverse (1, 2) - ✔️ done by @ozkriff
    Open Combat (1) - ✔️ done by @buxx
    Hoive (1) - 🆓 free (@cooscoos?)
    Tigris and Euphrates (1) - 🆓 free (@0b01?)
    CootsMania (1) - ✔️ done by @kuviman
    Idu (1, 2, 3) - ✔️ done by @ozkriff
    Tantan’s Voxel Project (1) - 🆓 free (@TanTanDev?)
    Primitive Engineering (1, 2) - 🆓 free (@Defernus?)
    scalp invaders (1) - 🆓 free (@cdsupina?)
    Necking (1) - ✔️ done by @ozkriff
    Legend of Worlds (1) - ✔️ done by @troyedwardsjr
    Tunnet - ✔️ done by @puzzled-squid
    CyberGate - ✔️ done by @cybersoulK

Learning Material Updates

  • First Person Game in 2KB (1) - ✔️ done by @grantshandy
    Exploring Rust for Vulkan drivers (1, 2) - 🆓 free (@gfxstrand?)
    Making Galaga in Rust with Bevy (1) - ✔️ done by @ozkriff
    Learn WGPU (1) - 🆓 free (@sotrh?)
    PhaestusFox's Bevy videos (1) - 🆓 free (@PhaestusFox?)
    FPS Limiter in Rust by Hooking DirectX (1) - 🆓 free (@Zazama?)
    Bevy Cheatbook (1, 2) - 🆓 free (@inodentry?)
    Voxel Meshing (1, 2) - ✔️ done by @ozkriff

Engine Updates

  • alkahest-rs (1, 2) - 🆓 free (@AnthonyUtt?)
    Ambient (1) - ✔️ done by @philpax
    fyrox (1, 2) - ✔️ done by @ozkriff
    godot-rs - ✔️ done by @Bromeon
    Blue - ✔️ done by @ElhamAryanpur
    Geng - ✔️ done by @kuviman

Tooling Updates

  • Graphite - ✔️ done by @Keavon
    denog (1. 2) - 🆓 free (@jbatez?)
    yds' sprite & p/art editor (1) - ✔️ done by @yds12
    rerun.io (1) - ✔️ done by @ozkriff
    Rust on Nintendo DS (1) - 🆓 free (@SeleDreams?)

Library Updates

  • cvars (1) - ✔️ done by @martin-t
    seldom_state v0.4 (1) - ✔️ done by @Seldom-SE
    blink-alloc (1) - ✔️ done by @zakarumych
    hexx (1) - ✔️ done by @ManevilleF
    Taffy v0.3 (1, 2) - ✔️ done by @alice-i-cecile
    pecs (1) - ✔️ done by @jkb0o
    oxidized_navigation v0.2 (1) - 🆓 free (@TheGrimsey?)
    warbler_grass - ✔️ done by @EmanuelBoehm
    nanoshredder - ✔️ done by @not-fl3

Other News

  • Bullet points of any interesting news that doesn't have its own section - ✔️ done by @ozkriff

Discussions

  • "We're not really game yet" (1)
    "Does anyone here work in gamedev with Rust?" (1)

Publishing Steps

  • Final review - by everyone
    Publish - by @ozkriff
    Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter, mastodon - by @ozkriff
    Pin thread on Twitter - by @ozkriff
    Add comment links - by @ozkriff
    Add a draft of next month's newsletter - by @ozkriff

Activity

self-assigned this
on Mar 1, 2023
ozkriff

ozkriff commented on Mar 1, 2023

@ozkriff
MemberAuthor

The soft deadline for all section PRs is March 4.

Ugh, the statistics say that the newsletter will likely be released significantly later 🐌 but I'll try hard to prepare the release for Monday.

Seldom-SE

Seldom-SE commented on Mar 1, 2023

@Seldom-SE
Contributor

I'll take seldom_state!

philpax

philpax commented on Mar 1, 2023

@philpax
Contributor

I'll take Ambient :)

kunos

kunos commented on Mar 1, 2023

@kunos
Contributor

I'll do Hydrofoil Generation!

alice-i-cecile

alice-i-cecile commented on Mar 1, 2023

@alice-i-cecile
Contributor

I'll take taffy, and I'll also do a little blurb for my game Emergence.

zakarumych

zakarumych commented on Mar 1, 2023

@zakarumych
Contributor

I'll write about blink-alloc

jkb0o

jkb0o commented on Mar 1, 2023

@jkb0o
Contributor

I'll write about pecs

yds12

yds12 commented on Mar 1, 2023

@yds12
Contributor

Hey I'll write about the sprite editor (tooling updates), thanks for including it

grantshandy

grantshandy commented on Mar 1, 2023

@grantshandy
Contributor

I'll take "Write First Person Game in 2KB"

Bromeon

Bromeon commented on Mar 1, 2023

@Bromeon
Contributor

godot-rust it is 🤖🦀

JMS55

JMS55 commented on Mar 1, 2023

@JMS55
Contributor

Can I ask that a small link to dlss_wgpu gets included? Nothing to say about it or showoff atm, but I'm writing WIP bindings to NVIDIA's DLSS for usage with wgpu.

40 remaining items

Loading
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

    Development

    Participants

    @jkb0o@ozkriff@philpax@Bromeon@buxx

    Issue actions

      Newsletter 43: Feb 2023 · Issue #1287 · rust-gamedev/rust-gamedev.github.io