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fixes (temporary) #929
The patches made in stackgl/gl-shader#16 broke some of our gl3d functionality - which unfortunately did not get caught by our CircleCI tests.
As this is a pretty significant regression, I offer this temporary solution where we lock
gl-shader
to4.2.0
so that afternpm i && npm dedupe
we get:meaning that all packages requiring
gl-shader
except forgl-pointcloud2d
will get4.2.0
whereasgl-pointcloud2d
will get4.2.1
.In the future, we should attempt to find a solution in
gl-sharder
that both supports the (new) requirements forgl-pointcloud2d
and our (old) gl3d requirements.