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Preserve gl3d scene aspectratio after orthographic scroll zoom #4578
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a028e10
declare aspectmode variable
archmoj ac22cd3
do not compute axis scale when not needed
archmoj a7a6c66
move basic cube and manual aspectmode options to the top
archmoj 580b819
compute axesScaleRatio inside auto and data case
archmoj 9ba5c96
refactor long if statement
archmoj e29aceb
preserve aspectratio & aspectmode changes by orthographic scroll zoom…
archmoj 078d800
do not use sceneLayout variable name for fullSceneLayout
archmoj 1828797
avoid using temporary _aspectmode
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What's the difference between
scene._aspectmode
andfullSceneLayout.aspectmode
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scene._aspectmode
is an internal variable which is set afteraspectratio
values are computed.There was a problem hiding this comment.
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Are there situations where
scene._aspectmode
andfullSceneLayout.aspectmode
aren't the same?There was a problem hiding this comment.
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There is. Namely after using scroll zoom.
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Ok, but shouldn't the changes to
aspectmode
during scroll zoom propagate tofullLayout
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I initially tried to achieve that on another branch using
relayout
updates.Since tests started failing, I thought that may not be ideal to override
fullLayout
in this case.There was a problem hiding this comment.
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I'm curious. Which tests fail?
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OK. This time I was able to make that work without a temporary variable: 1828797