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regl-scatter2d bug fix - to keep trace colors #3242
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bfe70a8
correct size check in module
archmoj 614c6a8
revised regl-scatter2d module for 256 color palette
archmoj f592232
using palette with 256x256 colors
archmoj bcbe705
more fixes in the module
archmoj fda744d
test markers
archmoj 71b528e
test new module would display sdf markers in yellow
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https://github.com/gl-vis/regl-scatter2d/compare/plotly-issue-3232
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So this brings the max number of colors in a WebGL texture to 256x256=65536, and falls back to plain buffer beyond that? That's amazing! I gotta be honest, I don't fully understand your
split8Uint
dance, maybe you could explain it to me in person before or after the meeting tomorrow?Now, looks like your latest commit made several image test cases fail, do you know why that is?
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Yes I would fix this today. Don't worry about the failed image test for the moment. There are a bunch of commits which are not yet pushed to gl-vis.