The compiler is built using a tool called x.py
. You will need to
have Python installed to run it. But before we get to that, if you're going to
be hacking on rustc
, you'll want to tweak the configuration of the compiler.
The default configuration is oriented towards running the compiler as a user,
not a developer.
The very first step to work on rustc
is to clone the repository:
git clone https://github.com/rust-lang/rust.git
cd rust
To start, copy config.toml.example
to config.toml
:
cp config.toml.example config.toml
Then you will want to open up the file and change the following
settings (and possibly others, such as llvm.ccache
):
[llvm]
# Indicates whether the LLVM assertions are enabled or not
assertions = true
[rust]
# Indicates that the build should be configured for debugging Rust. A
# `debug`-enabled compiler and standard library will be somewhat
# slower (due to e.g. checking of debug assertions) but should remain
# usable.
#
# Note: If this value is set to `true`, it will affect a number of
# configuration options below as well, if they have been left
# unconfigured in this file.
#
# Note: changes to the `debug` setting do *not* affect `optimize`
# above. In theory, a "maximally debuggable" environment would
# set `optimize` to `false` above to assist the introspection
# facilities of debuggers like lldb and gdb. To recreate such an
# environment, explicitly set `optimize` to `false` and `debug`
# to `true`. In practice, everyone leaves `optimize` set to
# `true`, because an unoptimized rustc with debugging
# enabled becomes *unusably slow* (e.g. rust-lang/rust#24840
# reported a 25x slowdown) and bootstrapping the supposed
# "maximally debuggable" environment (notably libstd) takes
# hours to build.
#
debug = true
# Number of codegen units to use for each compiler invocation. A value of 0
# means "the number of cores on this machine", and 1+ is passed through to the
# compiler.
codegen-units = 0
# Debuginfo level for most of Rust code, corresponds to the `-C debuginfo=N` option of `rustc`.
# `0` - no debug info
# `1` - line tables only - sufficient to generate backtraces that include line
# information and inlined functions, set breakpoints at source code
# locations, and step through execution in a debugger.
# `2` - full debug info with variable and type information
# Can be overridden for specific subsets of Rust code (rustc, std or tools).
# Debuginfo for tests run with compiletest is not controlled by this option
# and needs to be enabled separately with `debuginfo-level-tests`.
#
# Defaults to 2 if debug is true
debuginfo-level = 1
# Whether to always use incremental compilation when building rustc
incremental = true
# Emits extra output from tests so test failures are debuggable just from logfiles.
verbose-tests = true
If you have already built rustc
, then you may have to execute rm -rf build
for subsequent
configuration changes to take effect. Note that ./x.py clean
will not cause a
rebuild of LLVM, so if your configuration change affects LLVM, you will need to
manually rm -rf build/
before rebuilding.
x.py
is the script used to orchestrate the tooling in the rustc
repository.
It is the script that can build docs, run tests, and compile rustc
.
It is the now preferred way to build rustc
and it replaces the old makefiles
from before. Below are the different ways to utilize x.py
in order to
effectively deal with the repo for various common tasks.
This chapter focuses on the basics to be productive, but
if you want to learn more about x.py
, read its README.md
here.
One thing to keep in mind is that rustc
is a bootstrapping
compiler. That is, since rustc
is written in Rust, we need to use an
older version of the compiler to compile the newer version. In
particular, the newer version of the compiler and some of the artifacts needed
to build it, such as libstd
and other tooling, may use some unstable features
internally, requiring a specific version which understands these unstable
features.
To read more about the bootstrap process, read this chapter.
To build a compiler, run ./x.py build
. This will do the whole bootstrapping
process described above, producing a usable compiler toolchain from the source
code you have checked out. This takes a long time, so it is not usually what
you want to actually run (more on this later).
Note that building will require a relatively large amount of storage space. You may want to have upwards of 10 or 15 gigabytes available to build the compiler.
There are many flags you can pass to the build command of x.py
that can be
beneficial to cutting down compile times or fitting other things you might
need to change. They are:
Options:
-v, --verbose use verbose output (-vv for very verbose)
-i, --incremental use incremental compilation
--config FILE TOML configuration file for build
--build BUILD build target of the stage0 compiler
--host HOST host targets to build
--target TARGET target targets to build
--on-fail CMD command to run on failure
--stage N stage to build
--keep-stage N stage to keep without recompiling
--src DIR path to the root of the rust checkout
-j, --jobs JOBS number of jobs to run in parallel
-h, --help print this help message
For hacking, often building the stage 1 compiler is enough, but for final testing and release, the stage 2 compiler is used.
./x.py check
is really fast to build the rust compiler.
It is, in particular, very useful when you're doing some kind of
"type-based refactoring", like renaming a method, or changing the
signature of some function.
Once you've created a config.toml, you are now ready to run
x.py
. There are a lot of options here, but let's start with what is
probably the best "go to" command for building a local rust:
./x.py build -i --stage 1 src/libstd
This may look like it only builds libstd
, but that is not the case.
What this command does is the following:
- Build
libstd
using the stage0 compiler (using incremental) - Build
librustc
using the stage0 compiler (using incremental)- This produces the stage1 compiler
- Build
libstd
using the stage1 compiler (cannot use incremental)
This final product (stage1 compiler + libs built using that compiler)
is what you need to build other rust programs (unless you use #![no_std]
or
#![no_core]
).
The command includes the -i
switch which enables incremental compilation.
This will be used to speed up the first two steps of the process:
in particular, if you make a small change, we ought to be able to use your old
results to make producing the stage1 compiler faster.
Unfortunately, incremental cannot be used to speed up making the
stage1 libraries. This is because incremental only works when you run
the same compiler twice in a row. In this case, we are building a
new stage1 compiler every time. Therefore, the old incremental
results may not apply. As a result, you will probably find that
building the stage1 libstd
is a bottleneck for you -- but fear not,
there is a (hacky) workaround. See the section on "recommended
workflows" below.
Note that this whole command just gives you a subset of the full rustc
build. The full rustc
build (what you get if you just say ./x.py build
) has quite a few more steps:
- Build
librustc
andrustc
with the stage1 compiler.- The resulting compiler here is called the "stage2" compiler.
- Build
libstd
with stage2 compiler. - Build
librustdoc
and a bunch of other things with the stage2 compiler.
Build only the libcore library
./x.py build src/libcore
Build the libcore and libproc_macro library only
./x.py build src/libcore src/libproc_macro
Build only libcore up to Stage 1
./x.py build src/libcore --stage 1
Sometimes you might just want to test if the part you’re working on can compile. Using these commands you can test that it compiles before doing a bigger build to make sure it works with the compiler. As shown before you can also pass flags at the end such as --stage.
Once you have successfully built rustc
, you will have created a bunch
of files in your build
directory. In order to actually run the
resulting rustc
, we recommend creating rustup toolchains. The first
one will run the stage1 compiler (which we built above). The second
will execute the stage2 compiler (which we did not build, but which
you will likely need to build at some point; for example, if you want
to run the entire test suite).
rustup toolchain link stage1 build/<host-triple>/stage1
rustup toolchain link stage2 build/<host-triple>/stage2
The <host-triple>
would typically be one of the following:
- Linux:
x86_64-unknown-linux-gnu
- Mac:
x86_64-apple-darwin
- Windows:
x86_64-pc-windows-msvc
Now you can run the rustc
you built with. If you run with -vV
, you
should see a version number ending in -dev
, indicating a build from
your local environment:
$ rustc +stage1 -vV
rustc 1.25.0-dev
binary: rustc
commit-hash: unknown
commit-date: unknown
host: x86_64-unknown-linux-gnu
release: 1.25.0-dev
LLVM version: 4.0
Here are a few other useful x.py
commands. We'll cover some of them in detail
in other sections:
- Building things:
./x.py build --stage 1
– builds everything using the stage 1 compiler, not just up tolibstd
./x.py build
– builds the stage2 compiler
- Running tests (see the section on running tests for
more details):
./x.py test --stage 1 src/libstd
– runs the#[test]
tests fromlibstd
./x.py test --stage 1 src/test/ui
– runs theui
test suite./x.py test --stage 1 src/test/ui/const-generics
- runs all the tests in theconst-generics/
subdirectory of theui
test suite./x.py test --stage 1 src/test/ui/const-generics/const-types.rs
- runs the single testconst-types.rs
from theui
test suite
Sometimes you need to start fresh, but this is normally not the case.
If you need to run this then rustbuild
is most likely not acting right and
you should file a bug as to what is going wrong. If you do need to clean
everything up then you only need to run one command!
./x.py clean
rm -rf build
works too, but then you have to rebuild LLVM.