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Bootstrapping the Compiler

This subchapter is about the bootstrapping process.

What is bootstrapping? How does it work?

Bootstrapping is the process of using a compiler to compile itself. More accurately, it means using an older compiler to compile a newer version of the same compiler.

This raises a chicken-and-egg paradox: where did the first compiler come from? It must have been written in a different language. In Rust's case it was written in OCaml. However it was abandoned long ago and the only way to build a modern version of rustc is a slightly less modern version.

This is exactly how x.py works: it downloads the current beta release of rustc, then uses it to compile the new compiler. The beta release is called stage0 and the newly built compiler is stage1 (or stage0 artifacts). To get the full benefits of the new compiler (e.g. optimizations and new features), the stage1 compiler then compiles itself again. This last compiler is called stage2 (or stage1 artifacts).

The stage2 compiler is the one distributed with rustup and all other install methods. However, it takes a very long time to build because one must first build the new compiler with an older compiler and then use that to build the new compiler with itself. For development, you usually only want the stage1 compiler: x.py build --stage 1 src/libstd.

Complications of bootstrapping

Since the build system uses the current beta compiler to build the stage-1 bootstrapping compiler, the compiler source code can't use some features until they reach beta (because otherwise the beta compiler doesn't support them). On the other hand, for compiler intrinsics and internal features, the features have to be used. Additionally, the compiler makes heavy use of nightly features (#![feature(...)]). How can we resolve this problem?

There are two methods used:

  1. The build system sets --cfg bootstrap when building with stage0, so we can use cfg(not(bootstrap)) to only use features when built with stage1. This is useful for e.g. features that were just stabilized, which require #![feature(...)] when built with stage0, but not for stage1.
  2. The build system sets RUSTC_BOOTSTRAP=1. This special variable means to break the stability guarantees of rust: Allow using #![feature(...)] with a compiler that's not nightly. This should never be used except when bootstrapping the compiler.

Contributing to bootstrap

When you use the bootstrap system, you'll call it through x.py. However, most of the code lives in src/bootstrap. bootstrap has a difficult problem: it is written in Rust, but yet it is run before the rust compiler is built! To work around this, there are two components of bootstrap: the main one written in Rust, called rustbuild, and bootstrap.py. bootstrap.py is what gets run by x.py. It takes care of downloading the bootstrap compiler, which will then compile rustbuild.

Because there are two separate codebases behind x.py, they need to be kept in sync. In particular, both bootstrap.py and rustbuild parse config.toml and read the same command line arguments. bootstrap.py keeps these in sync by setting various environment variables, and the programs sometimes to have add arguments that are explicitly ignored, to be read by the other.

Adding a setting to config.toml

This section is a work in progress. In the meantime, you can see an example contribution here.

Stages of bootstrap

Like most other bootstrapping compilers, rustc is compiled in stages. Unlike most other compilers, where stage0 refers to the bootstrap compiler, stage0 refers to the first compiler built by bootstrap. So the following command:

x.py build --stage 0 src/rustc

will actually perform a full build of rustc. Confusingly, the build/$target/stageN directories are named after the compiler they are used to build, not the commands you need to build them.

  • Stage 0: The stage0 compiler is built by the bootstrap compiler. The bootstrap compiler is usually (you can configure x.py to use something else) the current beta rustc compiler and its associated dynamic libraries (which x.py will download for you). This bootstrap compiler is then used to compile rustbuild, std, and rustc (plus a few other tools, like tidy). When compiling rustc, this bootstrap compiler uses the freshly compiled std. There are two concepts at play here: a compiler (with its set of dependencies) and its 'target' or 'object' libraries (std and rustc). Both are staged, but in a staggered manner. The stage0 standard library is the one linked to stage0 rustc (allowing you to use std::vec::Vec from within the compiler itself), while stage1 libstd is the library built by stage1. libstd also include libcore, so without it there are very few programs that rustc can compile.

  • Stage 1: In theory, the stage0 compiler is functionally identical to the stage1 compiler, but in practice there are subtle differences. In particular, the stage0 compiler was built by bootstrap and hence not by the source in your working directory: this means that the symbol names used in the compiler source may not match the symbol names that would have been made by the stage1 compiler. This is important when using dynamic linking because Rust does not have ABI compatibility between versions. This primarily manifests when tests try to link with any of the rustc_* crates or use the (now deprecated) plugin infrastructure. These tests are marked with ignore-stage1. The stage1 is because these plugins link to the stage1 compiler, even though they are being built by stage0. Rebuilding again also gives us the benefit of the latest optimizations (i.e. those added since the beta fork).

  • (Optional) Stage 2: to sanity check our new compiler, we can build the libraries with the stage1 compiler. The result ought to be identical to before, unless something has broken.

This is a detailed look into the separate bootstrap stages. When running x.py you will see output such as:

Building stage0 std artifacts
Copying stage0 std from stage0
Building stage0 compiler artifacts
Copying stage0 rustc from stage0
Building LLVM for x86_64-apple-darwin
Building stage0 codegen artifacts
Assembling stage1 compiler
Building stage1 std artifacts
Copying stage1 std from stage1
Building stage1 compiler artifacts
Copying stage1 rustc from stage1
Building stage1 codegen artifacts
Assembling stage2 compiler
Uplifting stage1 std
Copying stage2 std from stage1
Generating unstable book md files
Building stage0 tool unstable-book-gen
Building stage0 tool rustbook
Documenting standalone
Building rustdoc for stage2
Documenting book redirect pages
Documenting stage2 std
Building rustdoc for stage1
Documenting stage2 whitelisted compiler
Documenting stage2 compiler
Documenting stage2 rustdoc
Documenting error index
Uplifting stage1 rustc
Copying stage2 rustc from stage1
Building stage2 tool error_index_generator

A deeper look into x.py's phases can be seen here:

A diagram of the rustc compilation phases

Keep in mind this diagram is a simplification, i.e. rustdoc can be built at different stages, the process is a bit different when passing flags such as --keep-stage, or if there are non-host targets.

The following tables indicate the outputs of various stage actions:

Stage 0 Action Output
beta extracted build/HOST/stage0
stage0 builds bootstrap build/bootstrap
stage0 builds libtest/libstd build/HOST/stage0-std/TARGET
copy stage0-std (HOST only) build/HOST/stage0-sysroot/lib/rustlib/HOST
stage0 builds rustc with stage0-sysroot build/HOST/stage0-rustc/HOST
copy stage0-rustc (except executable) build/HOST/stage0-sysroot/lib/rustlib/HOST
build llvm build/HOST/llvm
stage0 builds codegen with stage0-sysroot build/HOST/stage0-codegen/HOST
stage0 builds rustdoc with stage0-sysroot build/HOST/stage0-tools/HOST

--stage=0 stops here.

Stage 1 Action Output
copy (uplift) stage0-rustc executable to stage1 build/HOST/stage1/bin
copy (uplift) stage0-codegen to stage1 build/HOST/stage1/lib
copy (uplift) stage0-sysroot to stage1 build/HOST/stage1/lib
stage1 builds libtest/libstd build/HOST/stage1-std/TARGET
copy stage1-std (HOST only) build/HOST/stage1/lib/rustlib/HOST
stage1 builds rustc build/HOST/stage1-rustc/HOST
copy stage1-rustc (except executable) build/HOST/stage1/lib/rustlib/HOST
stage1 builds codegen build/HOST/stage1-codegen/HOST

--stage=1 stops here.

Stage 2 Action Output
copy (uplift) stage1-rustc executable build/HOST/stage2/bin
copy (uplift) stage1-sysroot build/HOST/stage2/lib and build/HOST/stage2/lib/rustlib/HOST
stage2 builds libtest/libstd (not HOST targets) build/HOST/stage2-std/TARGET
copy stage2-std (not HOST targets) build/HOST/stage2/lib/rustlib/TARGET
stage2 builds rustdoc build/HOST/stage2-tools/HOST
copy rustdoc build/HOST/stage2/bin

--stage=2 stops here.

Note that the convention x.py uses is that:

  • A "stage N artifact" is an artifact that is part of stage N.
  • The compiler in build/$target/stage(N+1) is assembled from "stage N artifacts".
  • A --stage N flag means build a stage N artifact.

In short, stage 0 uses the bootstrap compiler to create stage0 artifacts which will later be uplifted to stage1.

Every time any of the main artifacts (std and rustc) are compiled, two steps are performed. When std is compiled by a stage N compiler, that std will be linked to programs built by the stage N compiler (including rustc built later on). It will also be used by the stage (N+1) compiler to link against itself. This is somewhat intuitive if one thinks of the stage (N+1) compiler as "just" another program we are building with the stage N compiler. In some ways, rustc (the binary, not the rustbuild step) could be thought of as one of the few no_core binaries out there.

So "stage0 std artifacts" are in fact the output of the downloaded stage0 compiler, and are going to be used for anything built by the stage0 compiler: e.g. rustc artifacts. When it announces that it is "building stage1 std artifacts" it has moved on to the next bootstrapping phase. This pattern continues in latter stages.

Also note that building host std and target std are different based on the stage (e.g. see in the table how stage2 only builds non-host std targets. This is because during stage2, the host std is uplifted from the "stage 1" std -- specifically, when "Building stage 1 artifacts" is announced, it is later copied into stage2 as well (both the compiler's libdir and the sysroot).

This std is pretty much necessary for any useful work with the compiler. Specifically, it's used as the std for programs compiled by the newly compiled compiler (so when you compile fn main() { } it is linked to the last std compiled with x.py build --stage 1 src/libstd).

The rustc generated by the stage0 compiler is linked to the freshly-built libstd, which means that for the most part only std needs to be cfg-gated, so that rustc can use featured added to std immediately after their addition, without need for them to get into the downloaded beta. The libstd built by the stage1/bin/rustc compiler, also known as "stage1 std artifacts", is not necessarily ABI-compatible with that compiler. That is, the rustc binary most likely could not use this std itself. It is however ABI-compatible with any programs that the stage1/bin/rustc binary builds (including itself), so in that sense they're paired.

This is also where --keep-stage 1 src/libstd comes into play. Since most changes to the compiler don't actually change the ABI, once you've produced a libstd in stage 1, you can probably just reuse it with a different compiler. If the ABI hasn't changed, you're good to go, no need to spend the time recompiling that std. --keep-stage simply assumes the previous compile is fine and copies those artifacts into the appropriate place, skipping the cargo invocation.

The reason we first build std, then rustc, is largely just because we want to minimize cfg(stage0) in the code for rustc. Currently rustc is always linked against a "new" std so it doesn't ever need to be concerned with differences in std; it can assume that the std is as fresh as possible.

The reason we need to build it twice is because of ABI compatibility. The beta compiler has it's own ABI, and then the stage1/bin/rustc compiler will produce programs/libraries with the new ABI. We used to build three times, but because we assume that the ABI is constant within a codebase, we presume that the libraries produced by the "stage2" compiler (produced by the stage1/bin/rustc compiler) is ABI-compatible with the stage1/bin/rustc compiler's produced libraries. What this means is that we can skip that final compilation -- and simply use the same libraries as the stage2/bin/rustc compiler uses itself for programs it links against.

This stage2/bin/rustc compiler is shipped to end-users, along with the stage 1 {std,rustc} artifacts.

Passing stage-specific flags to rustc

x.py allows you to pass stage-specific flags to rustc when bootstrapping. The RUSTFLAGS_STAGE_0, RUSTFLAGS_STAGE_1 and RUSTFLAGS_STAGE_2 environment variables pass the given flags when building stage 0, 1, and 2 artifacts respectively.

Additionally, the RUSTFLAGS_STAGE_NOT_0 variable, as its name suggests, pass the given arguments if the stage is not 0.

Environment Variables

During bootstrapping, there are a bunch of compiler-internal environment variables that are used. If you are trying to run an intermediate version of rustc, sometimes you may need to set some of these environment variables manually. Otherwise, you get an error like the following:

thread 'main' panicked at 'RUSTC_STAGE was not set: NotPresent', src/libcore/result.rs:1165:5

If ./stageN/bin/rustc gives an error about environment variables, that usually means something is quite wrong -- or you're trying to compile e.g. librustc or libstd or something that depends on environment variables. In the unlikely case that you actually need to invoke rustc in such a situation, you can find the environment variable values by adding the following flag to your x.py command: --on-fail=print-env.