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Asynchronous loading texture #3350

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Aug 18, 2016
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20 changes: 19 additions & 1 deletion cocos2d/core/event-manager/CCEventHelper.js
Original file line number Diff line number Diff line change
Expand Up @@ -71,7 +71,25 @@ cc.EventHelper.prototype = {
return false;
},

removeEventListener: function( type, target){
removeEventListener: function( type, listener, target){
if ( this._listeners === undefined )
return;

var listeners = this._listeners;
var listenerArray = listeners[ type ];

if ( listenerArray !== undefined ) {
for(var i = 0; i < listenerArray.length ; ){
var selListener = listenerArray[i];
if(selListener.eventTarget === target && selListener.callback === listener)
listenerArray.splice( i, 1 );
else
i++
}
}
},

removeEventTarget: function( type, listener, target){
if ( this._listeners === undefined )
return;

Expand Down
156 changes: 80 additions & 76 deletions cocos2d/core/sprites/CCSprite.js
Original file line number Diff line number Diff line change
Expand Up @@ -123,6 +123,7 @@ cc.Sprite = cc.Node.extend(/** @lends cc.Sprite# */{
ctor: function (fileName, rect, rotated) {
var self = this;
cc.Node.prototype.ctor.call(self);
self._loader = new cc.Sprite.LoadManager();
self._shouldBeHidden = false;
self._offsetPosition = cc.p(0, 0);
self._unflippedOffsetPositionFromCenter = cc.p(0, 0);
Expand Down Expand Up @@ -246,19 +247,7 @@ cc.Sprite = cc.Node.extend(/** @lends cc.Sprite# */{
*/
initWithSpriteFrame:function (spriteFrame) {
cc.assert(spriteFrame, cc._LogInfos.Sprite_initWithSpriteFrame);

if(!spriteFrame.textureLoaded()){
//add event listener
this._textureLoaded = false;
spriteFrame.addEventListener("load", this._renderCmd._spriteFrameLoadedCallback, this);
}

//TODO
var rotated = cc._renderType === cc.game.RENDER_TYPE_CANVAS ? false : spriteFrame._rotated;
var ret = this.initWithTexture(spriteFrame.getTexture(), spriteFrame.getRect(), rotated);
this.setSpriteFrame(spriteFrame);

return ret;
return this.setSpriteFrame(spriteFrame);
},

/**
Expand Down Expand Up @@ -645,14 +634,21 @@ cc.Sprite = cc.Node.extend(/** @lends cc.Sprite# */{
var tex = cc.textureCache.getTextureForKey(filename);
if (!tex) {
tex = cc.textureCache.addImage(filename);
return this.initWithTexture(tex, rect || cc.rect(0, 0, tex._contentSize.width, tex._contentSize.height));
} else {
if (!rect) {
var size = tex.getContentSize();
rect = cc.rect(0, 0, size.width, size.height);
}
return this.initWithTexture(tex, rect);
}
this._loader.clear();
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You can put it into the if section if (!tex.isLoaded()), because initWithTexture will clear the loader by itself

if (!tex.isLoaded()) {
this._loader.add(tex, function () {
this.initWithFile(filename, rect);
this.dispatchEvent("load");
}, this);
return false;
}

if (!rect) {
var size = tex.getContentSize();
rect = cc.rect(0, 0, size.width, size.height);
}
return this.initWithTexture(tex, rect);
},

/**
Expand All @@ -669,6 +665,16 @@ cc.Sprite = cc.Node.extend(/** @lends cc.Sprite# */{
initWithTexture: function (texture, rect, rotated, counterclockwise) {
var _t = this;
cc.assert(arguments.length !== 0, cc._LogInfos.CCSpriteBatchNode_initWithTexture);
this._loader.clear();

_t._textureLoaded = texture.isLoaded();
if (!_t._textureLoaded) {
this._loader.add(texture, function () {
this.initWithTexture(texture, rect, rotated, counterclockwise);
this.dispatchEvent("load");
}, this);
return false;
}

rotated = rotated || false;
texture = this._renderCmd._handleTextureForRotatedTexture(texture, rect, rotated, counterclockwise);
Expand All @@ -694,22 +700,12 @@ cc.Sprite = cc.Node.extend(/** @lends cc.Sprite# */{
_t._offsetPosition.y = 0;
_t._hasChildren = false;

var locTextureLoaded = texture.isLoaded();
_t._textureLoaded = locTextureLoaded;

if (!locTextureLoaded) {
_t._rectRotated = rotated;
if (rect) {
_t._rect.x = rect.x;
_t._rect.y = rect.y;
_t._rect.width = rect.width;
_t._rect.height = rect.height;
}
if(_t.texture)
_t.texture.removeEventListener("load", _t);
texture.addEventListener("load", _t._renderCmd._textureLoadedCallback, _t);
_t.setTexture(texture);
return true;
_t._rectRotated = rotated;
if (rect) {
_t._rect.x = rect.x;
_t._rect.y = rect.y;
_t._rect.width = rect.width;
_t._rect.height = rect.height;
}

if (!rect)
Expand Down Expand Up @@ -789,6 +785,7 @@ cc.Sprite = cc.Node.extend(/** @lends cc.Sprite# */{
newFrame = cc.spriteFrameCache.getSpriteFrame(newFrame);
cc.assert(newFrame, cc._LogInfos.Sprite_setSpriteFrame)
}
this._loader.clear();

this.setNodeDirty(true);

Expand All @@ -798,29 +795,20 @@ cc.Sprite = cc.Node.extend(/** @lends cc.Sprite# */{

// update rect
var pNewTexture = newFrame.getTexture();
var locTextureLoaded = newFrame.textureLoaded();
if (!locTextureLoaded) {
_t._textureLoaded = false;
newFrame.addEventListener("load", function (sender) {
_t.setNodeDirty(true);
_t._textureLoaded = true;
var locNewTexture = sender.getTexture();
if (locNewTexture !== _t._texture)
_t._setTexture(locNewTexture);
_t.setTextureRect(sender.getRect(), sender.isRotated(), sender.getOriginalSize());
_t.dispatchEvent("load");
_t.setColor(_t._realColor);
}, _t);
} else {
_t._textureLoaded = true;
// update texture before updating texture rect
if (pNewTexture !== _t._texture) {
_t._setTexture(pNewTexture);
_t.setColor(_t._realColor);
}
_t.setTextureRect(newFrame.getRect(), newFrame.isRotated(), newFrame.getOriginalSize());
_t._textureLoaded = newFrame.textureLoaded();
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frameOffset above should be placed after _textureLoaded detection

this._loader.clear();
if (!_t._textureLoaded) {
this._loader.add(pNewTexture, function () {
this.setSpriteFrame(newFrame);
this.dispatchEvent("load");
}, this);
return false;
}
if (pNewTexture !== _t._texture) {
this._renderCmd._setTexture(pNewTexture);
_t.setColor(_t._realColor);
}
this._renderCmd._updateForSetSpriteFrame(pNewTexture);
_t.setTextureRect(newFrame.getRect(), newFrame.isRotated(), newFrame.getOriginalSize());
},

/**
Expand Down Expand Up @@ -907,33 +895,28 @@ cc.Sprite = cc.Node.extend(/** @lends cc.Sprite# */{
if(isFileName)
texture = cc.textureCache.addImage(texture);

if(texture._textureLoaded){
this._setTexture(texture, isFileName);
this.setColor(this._realColor);
this._textureLoaded = true;
}else{
this._renderCmd._setTexture(null);
texture.addEventListener("load", function(){
this.setNodeDirty(true);
this._setTexture(texture, isFileName);
this.setColor(this._realColor);
this._textureLoaded = true;
this._loader.clear();
if (!texture._textureLoaded) {
// wait for the load to be set again
this._loader.add(texture, function () {
this.setTexture(texture);
this.dispatchEvent("load");
}, this);
return false;
}
},

_setTexture: function(texture, change){
this._renderCmd._setTexture(texture);
if(change)
this._changeRectWithTexture(texture);
this._changeRectWithTexture(texture);
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Are you sure we should always call _changeRectWithTexture

this.setColor(this._realColor);
this._textureLoaded = true;
},

_changeRectWithTexture: function(texture){
var contentSize = texture._contentSize;
var rect = cc.rect(
0, 0,
contentSize.width, contentSize.height
);
0, 0,
contentSize.width, contentSize.height
);
this.setTextureRect(rect);
},

Expand Down Expand Up @@ -990,3 +973,24 @@ cc.EventHelper.prototype.apply(cc.Sprite.prototype);
cc.assert(cc.isFunction(cc._tmp.PrototypeSprite), cc._LogInfos.MissingFile, "SpritesPropertyDefine.js");
cc._tmp.PrototypeSprite();
delete cc._tmp.PrototypeSprite;

(function () {
var manager = cc.Sprite.LoadManager = function () {
this.list = [];
};

manager.prototype.add = function (source, callback, target) {
source.addEventListener('load', callback, target);
this.list.push({
source: source,
listener: callback,
target: target
});
};
manager.prototype.clear = function () {
while (this.list.length > 0) {
var item = this.list.pop();
item.source.removeEventListener('load', item.listener, item.target);
}
};
})();
20 changes: 0 additions & 20 deletions cocos2d/core/sprites/CCSpriteCanvasRenderCmd.js
Original file line number Diff line number Diff line change
Expand Up @@ -185,26 +185,6 @@
}
};

proto._updateForSetSpriteFrame = function (pNewTexture, textureLoaded){
this._colorized = false;
this._textureCoord.renderX = this._textureCoord.x;
this._textureCoord.renderY = this._textureCoord.y;
textureLoaded = textureLoaded || pNewTexture._textureLoaded;
if (textureLoaded) {
var curColor = this._node.getColor();
if (curColor.r !== 255 || curColor.g !== 255 || curColor.b !== 255)
this._updateColor();
}
};

proto._spriteFrameLoadedCallback = function (spriteFrame) {
var node = this;
node.setTextureRect(spriteFrame.getRect(), spriteFrame.isRotated(), spriteFrame.getOriginalSize());

node._renderCmd._updateColor();
node.dispatchEvent("load");
};

proto._textureLoadedCallback = function (sender) {
var node = this;
if (node._textureLoaded)
Expand Down
9 changes: 1 addition & 8 deletions cocos2d/core/sprites/CCSpriteWebGLRenderCmd.js
Original file line number Diff line number Diff line change
Expand Up @@ -88,14 +88,7 @@
proto.isFrameDisplayed = function (frame) {
var node = this._node;
return (cc.rectEqualToRect(frame.getRect(), node._rect) && frame.getTexture().getName() === node._texture.getName()
&& cc.pointEqualToPoint(frame.getOffset(), node._unflippedOffsetPositionFromCenter));
};

proto._updateForSetSpriteFrame = function () {};

proto._spriteFrameLoadedCallback = function (spriteFrame) {
this.setTextureRect(spriteFrame.getRect(), spriteFrame.isRotated(), spriteFrame.getOriginalSize());
this.dispatchEvent("load");
&& cc.pointEqualToPoint(frame.getOffset(), node._unflippedOffsetPositionFromCenter));
};

proto._textureLoadedCallback = function (sender) {
Expand Down
2 changes: 1 addition & 1 deletion cocos2d/core/textures/CCTexture2D.js
Original file line number Diff line number Diff line change
Expand Up @@ -380,7 +380,7 @@ cc.game.addEventListener(cc.game.EVENT_RENDERER_INITED, function () {
* @param {cc.Node} target
*/
removeLoadedEventListener: function (target) {
this.removeEventListener("load", target);
this.removeEventTarget("load", target);
},

_generateColorTexture: function(){/*overide*/},
Expand Down
2 changes: 1 addition & 1 deletion cocos2d/core/textures/TexturesWebGL.js
Original file line number Diff line number Diff line change
Expand Up @@ -773,7 +773,7 @@ cc._tmp.WebGLTexture2D = function () {
* @param {cc.Node} target
*/
removeLoadedEventListener: function (target) {
this.removeEventListener("load", target);
this.removeEventTarget("load", target);
}
});
};
Expand Down
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