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Draft implementation of v3.12 renderer #3300

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merged 15 commits into from
Jun 22, 2016
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19 changes: 16 additions & 3 deletions CCBoot.js
Original file line number Diff line number Diff line change
Expand Up @@ -1857,19 +1857,27 @@ var _initSys = function () {
}

if (_supportWebGL && sys.os === sys.OS_ANDROID) {
var browserVer = parseFloat(sys.browserVersion);
switch (sys.browserType) {
case sys.BROWSER_TYPE_MOBILE_QQ:
case sys.BROWSER_TYPE_BAIDU:
case sys.BROWSER_TYPE_BAIDU_APP:
// QQ & Baidu Brwoser 6.2+ (using blink kernel)
var browserVer = parseFloat(sys.browserVersion);
if (browserVer >= 6.2) {
_supportWebGL = true;
}
else {
_supportWebGL = false;
}
break;
case sys.BROWSER_TYPE_CHROME:
// Chrome on android supports WebGL from v.30
if(browserVer >= 30.0) {
_supportWebGL = true;
} else {
_supportWebGL = false;
}
break;
case sys.BROWSER_TYPE_ANDROID:
// Android 5+ default browser
if (sys.osMainVersion && sys.osMainVersion >= 5) {
Expand Down Expand Up @@ -2323,7 +2331,10 @@ cc.game = /** @lends cc.game# */{
if (this._paused) return;
this._paused = true;
// Pause audio engine
cc.audioEngine && cc.audioEngine._pausePlaying();
if (cc.audioEngine) {
cc.audioEngine.stopAllEffects();
cc.audioEngine.pauseMusic();
}
// Pause main loop
if (this._intervalId)
window.cancelAnimationFrame(this._intervalId);
Expand All @@ -2337,7 +2348,9 @@ cc.game = /** @lends cc.game# */{
if (!this._paused) return;
this._paused = false;
// Resume audio engine
cc.audioEngine && cc.audioEngine._resumePlaying();
if (cc.audioEngine) {
cc.audioEngine.resumeMusic();
}
// Resume main loop
this._runMainLoop();
},
Expand Down
293 changes: 0 additions & 293 deletions cocos2d/actions/CCActionCamera.js

This file was deleted.

1 change: 1 addition & 0 deletions cocos2d/audio/CCAudio.js
Original file line number Diff line number Diff line change
Expand Up @@ -810,6 +810,7 @@ cc.Audio.WebAudio.prototype = {
for(var i=0; i<ap[p].length; i++){
list[i].stop();
}
list.length = 0;
}
},

Expand Down
4 changes: 2 additions & 2 deletions cocos2d/clipping-nodes/CCClippingNodeCanvasRenderCmd.js
Original file line number Diff line number Diff line change
Expand Up @@ -174,15 +174,15 @@
this._clipElemType = !(!this._cangodhelpme() && node._stencil instanceof cc.DrawNode);
if (!node._stencil || !node._stencil.visible) {
if (this.inverted)
cc.Node.CanvasRenderCmd.prototype.visit.call(this, parentCmd); // draw everything
this.originVisit(parentCmd); // draw everything
return;
}

this._syncStatus(parentCmd);
cc.renderer.pushRenderCommand(this._rendererSaveCmd);
if(this._clipElemType){
// Draw everything first using node visit function
cc.Node.CanvasRenderCmd.prototype.visit.call(this, parentCmd);
this.originVisit(parentCmd);
}else{
node._stencil.visit(this);
}
Expand Down
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