Skip to content

[skip changelog] Add documentation for compile components of the gRPC interface #695

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
May 19, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 2 additions & 0 deletions rpc/commands/commands.pb.go

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

1 change: 1 addition & 0 deletions rpc/commands/commands.proto
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,7 @@ service ArduinoCore {
// List all the boards provided by installed platforms.
rpc BoardListAll(BoardListAllReq) returns (BoardListAllResp);

// Compile an Arduino sketch.
rpc Compile(CompileReq) returns (stream CompileResp);

// Download and install a platform and its tool dependencies.
Expand Down
28 changes: 14 additions & 14 deletions rpc/commands/compile.proto
Original file line number Diff line number Diff line change
Expand Up @@ -22,27 +22,27 @@ option go_package = "github.com/arduino/arduino-cli/rpc/commands";
import "commands/common.proto";

message CompileReq {
Instance instance = 1;
string fqbn = 2; // Fully Qualified Board Name, e.g.: arduino:avr:uno.
string sketchPath = 3;
Instance instance = 1; // Arduino Core Service instance from the `Init` response.
string fqbn = 2; // Fully Qualified Board Name, e.g.: `arduino:avr:uno`. If this field is not defined, the FQBN of the board attached to the sketch via the `BoardAttach` method is used.
string sketchPath = 3; // The path where the sketch is stored.
bool showProperties = 4; // Show all build preferences used instead of compiling.
bool preprocess = 5; // Print preprocessed code to stdout.
bool preprocess = 5; // Print preprocessed code to stdout instead of compiling.
string buildCachePath = 6; // Builds of 'core.a' are saved into this path to be cached and reused.
string buildPath = 7; // Path where to save compiled files.
repeated string buildProperties = 8; // List of custom build properties separated by commas. Or can be used multiple times for multiple properties.
string warnings = 9; // Used to tell gcc which warning level to use.
string buildPath = 7; // Path to use to store the files used for the compilation. If omitted, a directory will be created in the operating system's default temporary path.
repeated string buildProperties = 8; // List of custom build properties separated by commas.
string warnings = 9; // Used to tell gcc which warning level to use. The level names are: "none", "default", "more" and "all".
bool verbose = 10; // Turns on verbose mode.
bool quiet = 11; // Suppresses almost every output.
string vidPid = 12; // VID/PID specific build properties.
string exportFile = 13 [deprecated = true]; // DEPRECATED: use exportDir instead
int32 jobs = 14; // The max number of concurrent compiler instances to run (as make -jx)
repeated string libraries = 15; // List of custom libraries paths separated by commas. Or can be used multiple times for multiple libraries paths.
bool optimizeForDebug = 16; // Optimize compile output for debug, not for release
bool dryRun = 17; // When set to true the compiled binary will not be copied to the export directory
string export_dir = 18; // Optional: save the build artifacts in this directory, the directory must exist
int32 jobs = 14; // The max number of concurrent compiler instances to run (as `make -jx`). If jobs is set to 0, it will use the number of available CPUs as the maximum.
repeated string libraries = 15; // List of custom libraries paths separated by commas.
bool optimizeForDebug = 16; // Optimize compile output for debug, not for release.
bool dryRun = 17; // When set to `true` the compiled binary will not be copied to the export directory.
string export_dir = 18; // Optional: save the build artifacts in this directory, the directory must exist.
}

message CompileResp {
bytes out_stream = 1;
bytes err_stream = 2;
bytes out_stream = 1; // The output of the compilation process.
bytes err_stream = 2; // The error output of the compilation process.
}