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fix(ngAnimate): run structural animations with cancelled out class ch… #14259
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@@ -1198,6 +1200,28 @@ describe("animations", function() { | |||
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expect(capturedAnimation[2].addClass).toBe('blue'); | |||
})); | |||
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it('should NOT cancel a previously joined addClass+structural animation if a follow-up removeClass animation is using the same class value (pre-digest)', |
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Too long ?
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Too small? ;)
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@gkalpak can you take another look at this? |
@@ -1198,6 +1200,29 @@ describe("animations", function() { | |||
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expect(capturedAnimation[2].addClass).toBe('blue'); | |||
})); | |||
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it('should NOT cancel a previously joined addClass+structural animation if a follow-up' + |
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Missing whitespace after follow-up
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Other than the minor comments (whitespaces and unused var?), it LGTM 👍 |
…anges When multiple animations on the same element are queued before a $digest passes, the animator tries to create as few actual animations as possible by joining / canceling redundant animations. Class-based animations for example are cancelled when the classes that are added and removed are the same, and the result is no class-change. This however must only happen if there's no structural animation currently queued. Fixes angular#14249
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What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
Bugfix
Does this PR introduce a breaking change?
No
Please check if the PR fulfills these requirements
Other information:
…anges
When multiple animations on the same element are queued before a $digest passes,
the animator tries to create as few actual animations as possible by joining / canceling
redundant animations. Class-based animations for example are cancelled when the classes that
are added and removed are the same, and the result is no class-change. This however must only
happen if there's no structural animation currently queued.
Fixes #14249