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Add rotation logic to text() method #37

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Sep 22, 2020
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10 changes: 8 additions & 2 deletions adafruit_framebuf.py
Original file line number Diff line number Diff line change
Expand Up @@ -403,6 +403,12 @@ def text(self, string, x, y, color, *, font_name="font5x8.bin", size=1):

Does not break on line going off screen.
"""
# determine our effective width/height, taking rotation into account
frame_width = self.width
frame_height = self.height
if self.rotation == 1 or self.rotation == 3:
frame_width, frame_height = frame_height, frame_width

for chunk in string.split("\n"):
if not self._font or self._font.font_name != font_name:
# load the font!
Expand All @@ -413,9 +419,9 @@ def text(self, string, x, y, color, *, font_name="font5x8.bin", size=1):
char_x = x + (i * (width + 1)) * size
if (
char_x + (width * size) > 0
and char_x < self.width
and char_x < frame_width
and y + (height * size) > 0
and y < self.height
and y < frame_height
):
self._font.draw_char(char, char_x, y, self, color, size=size)
y += height * size
Expand Down