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193 changes: 193 additions & 0 deletions adafruit_featherwing/matrix_featherwing.py
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# The MIT License (MIT)
#
# Copyright (c) 2019 Melissa LeBlanc-Williams for Adafruit Industries LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
"""
`adafruit_featherwing.matrix_featherwing`
====================================================

Helper for using the `Adafruit 8x16 LED Matrix FeatherWing
<https://www.adafruit.com/product/3155>`_.

* Author(s): Melissa LeBlanc-Williams
"""

__version__ = "0.0.0-auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_FeatherWing.git"

import adafruit_ht16k33.matrix as matrix
from adafruit_featherwing import shared

class MatrixFeatherWing:
"""Class representing an `Adafruit 8x16 LED Matrix FeatherWing
<https://www.adafruit.com/product/3155>`_.

Automatically uses the feather's I2C bus."""
def __init__(self, address=0x70):
self._matrix = matrix.Matrix16x8(shared.I2C_BUS, address)
self._matrix.auto_write = False
self.columns = 16
self.rows = 8
self._auto_write = True

def __getitem__(self, key):
"""
Get the current value of a pixel
"""
x, y = key
return self.pixel(x, y)

def __setitem__(self, key, value):
"""
Turn a pixel off or on
"""
x, y = key
self.pixel(x, y, value)
self._update()

def _update(self):
"""
Update the Display automatically if auto_write is set to True
"""
if self._auto_write:
self._matrix.show()

def pixel(self, x, y, color=None):
"""
Turn a pixel on or off or retrieve a pixel value

:param int x: The pixel row
:param int y: The pixel column
:param color: Whether to turn the pixel on or off
:type color: int or bool
"""
value = self._matrix.pixel(x, y, color)
self._update()
return value

def show(self):
"""
Update the Pixels. This is only needed if auto_write is set to False
This can be very useful for more advanced graphics effects.
"""
self._matrix.show()

def fill(self, fill):
"""
Turn all pixels on or off

:param bool fill: True turns all pixels on, False turns all pixels off

"""
if isinstance(fill, bool):
self._matrix.fill(1 if fill else 0)
self._update()
else:
raise ValueError('Must set to either True or False.')

def shift_right(self, rotate=False):
"""
Shift all pixels right

:param rotate: (Optional) Rotate the shifted pixels to the left side (default=False)
"""
for y in range(0, self.rows):
last_pixel = self._matrix[self.columns - 1, y] if rotate else 0
for x in range(self.columns - 1, 0, -1):
self._matrix[x, y] = self._matrix[x - 1, y]
self._matrix[0, y] = last_pixel
self._update()

def shift_left(self, rotate=False):
"""
Shift all pixels left

:param rotate: (Optional) Rotate the shifted pixels to the right side (default=False)
"""
for y in range(0, self.rows):
last_pixel = self._matrix[0, y] if rotate else 0
for x in range(0, self.columns - 1):
self._matrix[x, y] = self._matrix[x + 1, y]
self._matrix[self.columns - 1, y] = last_pixel
self._update()

def shift_up(self, rotate=False):
"""
Shift all pixels up

:param rotate: (Optional) Rotate the shifted pixels to bottom (default=False)
"""
for x in range(0, self.columns):
last_pixel = self._matrix[x, self.rows - 1] if rotate else 0
for y in range(self.rows - 1, 0, -1):
self._matrix[x, y] = self._matrix[x, y - 1]
self._matrix[x, 0] = last_pixel
self._update()

def shift_down(self, rotate=False):
"""
Shift all pixels down

:param rotate: (Optional) Rotate the shifted pixels to top (default=False)
"""
for x in range(0, self.columns):
last_pixel = self._matrix[x, 0] if rotate else 0
for y in range(0, self.rows - 1):
self._matrix[x, y] = self._matrix[x, y + 1]
self._matrix[x, self.rows - 1] = last_pixel
self._update()

@property
def auto_write(self):
"""
Whether or not we are automatically updating
If set to false, be sure to call show() to update
"""
return self._auto_write

@auto_write.setter
def auto_write(self, write):
if isinstance(write, bool):
self._auto_write = write

@property
def blink_rate(self):
"""
Blink Rate returns the current rate that the pixels blink.
0 = Not Blinking
1-3 = Successively slower blink rates
"""
return self._matrix.blink_rate

@blink_rate.setter
def blink_rate(self, rate):
self._matrix.blink_rate = rate

@property
def brightness(self):
"""
Brightness returns the current display brightness.
0-15 = Dimmest to Brightest Setting
"""
return self._matrix.brightness

@brightness.setter
def brightness(self, brightness):
self._matrix.brightness = brightness
3 changes: 3 additions & 0 deletions docs/api.rst
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Expand Up @@ -21,3 +21,6 @@

.. automodule:: adafruit_featherwing.gps_featherwing
:members:

.. automodule:: adafruit_featherwing.matrix_featherwing
:members:
4 changes: 4 additions & 0 deletions docs/examples.rst
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Expand Up @@ -35,6 +35,10 @@ Ensure your device works with this simple test.
:caption: examples/featherwing_gps_simpletest.py
:linenos:

.. literalinclude:: ../examples/featherwing_matrix_simpletest.py
:caption: examples/featherwing_matrix_simpletest.py
:linenos:

Other Tests
------------

Expand Down
63 changes: 63 additions & 0 deletions examples/featherwing_matrix_simpletest.py
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"""
This example will demonstrate some graphic effects and then
draw a smiley face and shift it around the display
"""
import time
from adafruit_featherwing import matrix_featherwing

matrix = matrix_featherwing.MatrixFeatherWing()

# Create a Fade-in Effect
matrix.brightness = 0
matrix.fill(True)
for level in range(0, 16):
matrix.brightness = level
time.sleep(0.1)

# Show the different Blink Rates
for level in range(3, -1, -1):
matrix.blink_rate = level
time.sleep(4)

# Create a Fade-out Effect
for level in range(15, -1, -1):
matrix.brightness = level
time.sleep(0.1)
matrix.fill(False)

# Reset the brightness to full
matrix.brightness = 15

# Clear the Screen
matrix.fill(False)

# Draw a Smiley Face
for row in range(2, 6):
matrix[row, 0] = 1
matrix[row, 7] = 1

for column in range(2, 6):
matrix[0, column] = 1
matrix[7, column] = 1

matrix[1, 1] = 1
matrix[1, 6] = 1
matrix[6, 1] = 1
matrix[6, 6] = 1
matrix[2, 5] = 1
matrix[5, 5] = 1
matrix[2, 3] = 1
matrix[5, 3] = 1
matrix[3, 2] = 1
matrix[4, 2] = 1

# Move the Smiley Face Around
while True:
for frame in range(0, 8):
matrix.shift_right()
for frame in range(0, 8):
matrix.shift_down(True)
for frame in range(0, 8):
matrix.shift_left()
for frame in range(0, 8):
matrix.shift_up(True)