Skip to content

Create vector3_for_2d_rendering.py #2496

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 21 commits into from
Sep 28, 2020
Merged
Changes from 8 commits
Commits
Show all changes
21 commits
Select commit Hold shift + click to select a range
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
62 changes: 62 additions & 0 deletions graphics/vector3_for_2d_rendering.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,62 @@
"""
render 3d points for 2d surfaces.
"""

import math

__version__ = "2020.9.26"
__author__ = "xcodz-dot"


def convert_to_2d(x: float, y: float, z: float, scale: float,
distance: float) -> (float, float):
"""
Converts 3d point to a 2d drawable point

>>> convert_to_2d(1.0, 2.0, 3.0, 10.0, 10.0)
(7.6923076923076925, 15.384615384615385)
"""
if not all(isinstance(val, (float, int)) for val in locals().values()):
raise ValueError("Input values must either be float or int: "
f"{list(locals().values())}")
projected_x = ((x * distance) / (z + distance)) * scale
projected_y = ((y * distance) / (z + distance)) * scale
return projected_x, projected_y


def rotate(x: float, y: float, z: float, axis: str,
angle: float) -> (float, float, float):
"""
rotate a point around a certain axis with a certain angle
angle can be any integer between 1, 360 and axis can be any one of
'x', 'y', 'z'

>>> rotate(1.0, 2.0, 3.0, 'y', 90.0)
(3.130524675073759, 2.0, 0.4470070007889556)
"""
if not 0 <= angle <= 360:
raise ValueError("Angle is supposed to be in between 0, 360")
input_variables = dict(locals())
del input_variables["axis"]
if not all(isinstance(val, (float, int)) for val in input_variables.values()):
raise ValueError("Input values except axis must either be float or int: "
f"{list(input_variables.values())}")
if not isinstance(axis, str):
raise ValueError("Axis must be a str")
angle = angle / 450 * 180 / math.pi
if axis == 'z':
new_x = x * math.cos(angle) - y * math.sin(angle)
new_y = y * math.cos(angle) + x * math.sin(angle)
new_z = z
elif axis == 'x':
new_y = y * math.cos(angle) - z * math.sin(angle)
new_z = z * math.cos(angle) + y * math.sin(angle)
new_x = x
elif axis == 'y':
new_x = x * math.cos(angle) - z * math.sin(angle)
new_z = z * math.cos(angle) + x * math.sin(angle)
new_y = y
else:
raise ValueError("not a valid axis, choose one of 'x', 'y', 'z'")

return new_x, new_y, new_z