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Added doctests to game_of_life.py #12109

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2 changes: 2 additions & 0 deletions DIRECTORY.md
Original file line number Diff line number Diff line change
Expand Up @@ -377,6 +377,7 @@
* [Longest Common Subsequence](dynamic_programming/longest_common_subsequence.py)
* [Longest Common Substring](dynamic_programming/longest_common_substring.py)
* [Longest Increasing Subsequence](dynamic_programming/longest_increasing_subsequence.py)
* [Longest Increasing Subsequence Iterative](dynamic_programming/longest_increasing_subsequence_iterative.py)
* [Longest Increasing Subsequence O Nlogn](dynamic_programming/longest_increasing_subsequence_o_nlogn.py)
* [Longest Palindromic Subsequence](dynamic_programming/longest_palindromic_subsequence.py)
* [Matrix Chain Multiplication](dynamic_programming/matrix_chain_multiplication.py)
Expand Down Expand Up @@ -462,6 +463,7 @@

## Graphics
* [Bezier Curve](graphics/bezier_curve.py)
* [Butterfly Pattern](graphics/butterfly_pattern.py)
* [Digital Differential Analyzer Line](graphics/digital_differential_analyzer_line.py)
* [Vector3 For 2D Rendering](graphics/vector3_for_2d_rendering.py)

Expand Down
120 changes: 114 additions & 6 deletions cellular_automata/game_of_life.py
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@
comes a live cell, as if by reproduction.
"""

import doctest
import random
import sys

Expand All @@ -42,6 +43,28 @@


def create_canvas(size: int) -> list[list[bool]]:
"""
For creating a nested list of boolean values,
based on the size parameter provided

Args:
size: integer

Returns:
A nested list of boolean values

Examples:
>>> create_canvas(1)
[[False]]
>>> create_canvas(2)
[[False, False], [False, False]]
>>> create_canvas(3)
[[False, False, False], [False, False, False], [False, False, False]]
>>> create_canvas(0)
[]
>>> create_canvas(-1)
[]
"""
canvas = [[False for i in range(size)] for j in range(size)]
return canvas

Expand All @@ -56,13 +79,37 @@ def run(canvas: list[list[bool]]) -> list[list[bool]]:
"""
This function runs the rules of game through all points, and changes their
status accordingly.(in the same canvas)
@Args:
--
canvas : canvas of population to run the rules on.

@returns:
--
canvas of population after one step
Args:
canvas : canvas of population to run the rules on.

Returns:
canvas of population after one step

Example #1:
>>> canvas=[[False, False, False], [False, False, False], [False, False, False]]
>>> run(canvas)
[[False, False, False], [False, False, False], [False, False, False]]

Example #2:
>>> canvas=[[True, False, False], [True, False, False], [False, False, False]]
>>> run(canvas)
[[False, False, False], [False, False, False], [False, False, False]]

Example #3:
>>> canvas=[[True, True, True], [True, False, False], [False, False, False]]
>>> run(canvas)
[[False, False, False], [False, False, False], [False, False, False]]

Example #4:
>>> canvas=[[True, False, False], [False, False, True], [False, True, False]]
>>> run(canvas)
[[False, False, False], [False, True, False], [False, False, False]]

Example #5:
>>> canvas=[[True, True, True], [True, True, True], [True, True, True]]
>>> run(canvas)
[[False, False, False], [False, False, False], [False, False, True]]
"""
current_canvas = np.array(canvas)
next_gen_canvas = np.array(create_canvas(current_canvas.shape[0]))
Expand All @@ -76,6 +123,66 @@ def run(canvas: list[list[bool]]) -> list[list[bool]]:


def __judge_point(pt: bool, neighbours: list[list[bool]]) -> bool:
"""
Update canvas provided

Args:
pt: boolean
neighbours: canvas

Returns:
Updated canvas

Example #1:
Tests pt = True, and alive < 2; expected 'alive' count = 0
>>> pt=True
>>> canvas=[[False, False, False], [False, False, False], [False, False, False]]
>>> __judge_point(pt, canvas)
False

Example #2:
Tests pt = True, and alive < 2; expected 'alive' count = 1
>>> pt=True
>>> canvas=[[True, False, False], [True, False, False], [False, False, False]]
>>> __judge_point(pt, canvas)
False

Example #3:
Tests pt = True, and alive 'in' 2
>>> pt=True
>>> canvas=[[True, True, True], [False, False, False], [False, False, False]]
>>> __judge_point(pt, canvas)
True

Example #4:
Tests pt = True, and alive 'in' 3
>>> pt=True
>>> canvas=[[True, True, True], [True, False, False], [False, False, False]]
>>> __judge_point(pt, canvas)
True

Example #5:
Tests pt = True, and alive > 3; expected 'alive' count = 4
>>> pt=True
>>> canvas=[[True, True, True], [True, False, False], [False, False, True]]
>>> __judge_point(pt, canvas)
False

Example #6:
Tests pt = False, and alive == 3
>>> pt=False
>>> canvas=[[True, False, False], [False, False, True], [False, True, False]]
>>> __judge_point(pt, canvas)
True

Example #7:
Tests pt = False, and alive != 3; expected 'alive' count = 0
>>> pt=False
>>> canvas=[[False, False, False], [False, False, False], [False, False, False]]
>>> __judge_point(pt, canvas)
False
"""

dead = 0
alive = 0
# finding dead or alive neighbours count.
Expand Down Expand Up @@ -111,6 +218,7 @@ def __judge_point(pt: bool, neighbours: list[list[bool]]) -> bool:
if len(sys.argv) != 2:
raise Exception(usage_doc)

doctest.testmod()
canvas_size = int(sys.argv[1])
# main working structure of this module.
c = create_canvas(canvas_size)
Expand Down