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Add Cocoa Touch Static Libraries documentation. #159

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8 changes: 6 additions & 2 deletions plugins.md
Original file line number Diff line number Diff line change
Expand Up @@ -99,12 +99,16 @@ my-plugin/
│ └── AndroidManifest.xml
└── ios/
├── MyiOSLibrary.framework
└── Info.plist
├── Info.plist
├── MyStaticiOSLibrary.a
└── include/
└── MyStaticiOSLibrary/
└── ...
```

* `platforms\android\libs`: This directory contains any native Android libraries packaged as `*.jar` packages. During the plugin installation, the NativeScript CLI will copy these files to `lib\Android` in your project and will configure the Android project in `platforms\android` to work with the library.
* `platforms\android\MyAndroidLibrary`: This directory contains a native Android library with a `project.properties` file. During the plugin installation, the NativeScript CLI will copy these files to `lib\Android` in your project and will configure the Android project in `platforms\android` to work with the library.
* `platforms\ios`: This directory contains native iOS dynamic libraries (`.framework`). During the plugin installation, the NativeScript CLI will copy these files to `lib\iOS` in your project and will configure the Android project in `platforms\ios` to work with the library.
* `platforms\ios`: This directory contains native dynamic iOS Cocoa Touch Frameworks (`.framework`) and Cocoa Touch Static Libraries (`.a`). During the plugin installation, the NativeScript CLI will copy these files to `lib\iOS` in your project and will configure the iOS project in `platforms\ios` to work with the libraries. In case the plugin contains a Cocoa Touch Static Library (`.a`), you must place all public headers (`.h`) under `include\<Static Library Name>\`. Make sure that the static libraries are built at least for the following processor architectures - armv7, arm64, i386.

### Package.json Specification

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