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applied PR suggestions for placer options
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doc/src/vpr/command_line_usage.rst

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@@ -824,21 +824,21 @@ Setting any of the following options selects `Dusty's annealing schedule <dusty_
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.. option:: --place_cost_exp <float>
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Wiring cost is divided by the average channel width over a net's bounding box
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taken to this exponent.Only impacts devices with different channel widths in
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taken to this exponent. Only impacts devices with different channel widths in
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different directions or regions.
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**Default:** ``1``
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.. option:: --RL_agent_placement {on | off}
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Uses a Reinforcement Learning (RL) agent in choosing the appropiate move type in placement.
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It activates the RL agent placement instead of using fixed probability for each move type.
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It activates the RL agent placement instead of using a fixed probability for each move type.
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**Default:** ``on``
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.. option:: --place_agent_multistate {on | off}
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Enable multistate agent in the placement. A second state will be activated late in
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Enable a multistate agent in the placement. A second state will be activated late in
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the annealing and in the Quench that includes all the timing driven directed moves.
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**Default:** ``on``
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.. option:: --place_agent_epsilon <float>
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Placement RL agent's epsilon for epsilon-greedy agent. Epsilon represents
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Placement RL agent's epsilon for the epsilon-greedy agent. Epsilon represents
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the percentage of exploration actions taken vs the exploitation ones.
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**Default:** ``0.3``
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.. option:: --place_reward_fun {basic | nonPenalizing_basic | runtime_aware | WLbiased_runtime_aware}
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The reward function used by placement RL agent to learn best action at each anneal stage.
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The reward function used by the placement RL agent to learn the best action at each anneal stage.
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.. note:: The latter two are only available for timing-driven placement.
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**Default:** ``WLbiased_runtime_aware``
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.. option:: --place_agent_space {move_type | move_block_type}
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Agent exploration space can be either based on only move types or also consider different block types.
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The available values are: move_type, move_block_type
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The RL Agent exploration space can be either based on only move types or also consider different block types moved.
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**Default:** ``move_block_type``
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