diff --git a/src/SparkFun_u-blox_GNSS_Arduino_Library.cpp b/src/SparkFun_u-blox_GNSS_Arduino_Library.cpp index 24bc38b..68130fa 100644 --- a/src/SparkFun_u-blox_GNSS_Arduino_Library.cpp +++ b/src/SparkFun_u-blox_GNSS_Arduino_Library.cpp @@ -845,7 +845,6 @@ bool SFE_UBLOX_GNSS::checkUbloxI2C(ubxPacket *incomingUBX, uint8_t requestedClas while (bytesAvailable) { - // PaulZC : November 15th 2021 // From the u-blox integration manual: // "There are two forms of DDC read transfer. The "random access" form includes a peripheral register // address and thus allows any register to be read. The second "current address" form omits the @@ -869,7 +868,7 @@ bool SFE_UBLOX_GNSS::checkUbloxI2C(ubxPacket *incomingUBX, uint8_t requestedClas //Here it would be desireable to use a restart where possible / supported, but only if there will be multiple reads. //However, if an individual requestFrom fails, we could end up leaving the bus hanging. - //On balance, it is probably safest to not use restarts. + //On balance, it is probably safest to not use restarts here. uint8_t bytesReturned = _i2cPort->requestFrom((uint8_t)_gpsI2Caddress, (uint8_t)bytesToRead); if ((uint16_t)bytesReturned == bytesToRead) { @@ -877,7 +876,7 @@ bool SFE_UBLOX_GNSS::checkUbloxI2C(ubxPacket *incomingUBX, uint8_t requestedClas { uint8_t incoming = _i2cPort->read(); //Grab the actual character - //Check to see if the first read is 0x7F. If it is, the module is not ready to respond. Stop, wait, and try again + //Check to see if the first read is 0x7F. If it is, the module is not ready to respond. Stop, wait, and try again. //Note: the integration manual says: //"If there is no data awaiting transmission from the receiver, then this register will deliver the value 0xFF, // which cannot be the first byte of a valid message." @@ -3185,7 +3184,7 @@ void SFE_UBLOX_GNSS::printPacket(ubxPacket *packet, bool alwaysPrintPayload) // Only print the payload is ignoreThisPayload is false otherwise // we could be printing gibberish from beyond the end of packetBuf // (These two lines get rid of a pesky compiler warning) - bool printPayload = (ignoreThisPayload == false); + bool printPayload = (ignoreThisPayload == false); printPayload |= (alwaysPrintPayload == true); #ifndef SFE_UBLOX_REDUCED_PROG_MEM