You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For some context, I'm working on SS3D, an open source Unity video game, it's networked and I'm trying to use Serilog to log everything clients do. I have a shared file for that, using shared = true.
Issue is, while the logging in the Unity console works as expected, the logs in file are truncated, like so :
As you can see, some lines just didn't show up in the file, and some were truncated.
Code wise, I have a method that starts on clients and one on server, they both do nothing much more than setting the logger :
If you need a quick response, I'd suggest asking this on stack overflow instead; you have all the key ingredients for a good question there - here you're banking on finding someone who is both a Serilog maintainer/contributor (that watches the repo) who also understands the nature of the Unity3D integration, which is a very small one.
@bartelink Thank you for your answer. True, but my hope was that my issue was not specific to Unity integration, more generally it's a concurrent access issue and I believed other application would have the same issue. I'm going to follow your advice anyway, I might get more luck.
For some context, I'm working on SS3D, an open source Unity video game, it's networked and I'm trying to use Serilog to log everything clients do. I have a shared file for that, using shared = true.
Issue is, while the logging in the Unity console works as expected, the logs in file are truncated, like so :
The result I was expecting was something like :
As you can see, some lines just didn't show up in the file, and some were truncated.
Code wise, I have a method that starts on clients and one on server, they both do nothing much more than setting the logger :
Without shared equals true, and with an individual file for each client, this works as expected. Any idea how to solve the issue ?
The text was updated successfully, but these errors were encountered: