You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: reference/src/glossary.md
+35-4
Original file line number
Diff line number
Diff line change
@@ -177,10 +177,41 @@ zero-sized type", to refer to zero-sized types with an alignment requirement of
177
177
For example, `()` is a "1-ZST" but `[u16; 0]` is not because it has an alignment
178
178
requirement of 2.
179
179
180
-
###TODO
180
+
#### Place
181
181
182
-
**rvalue*
183
-
**lvalue*
184
-
**representation*
182
+
A *place* (called "lvalue" in C and "glvalue" in C++) is the result of computing a [*place expression*][place-value-expr].
183
+
A place is basically a pointer (pointing to some location in memory, potentially carrying [provenance](#pointer-provenance)), but might contain more information such as size or alignment (the details will have to be determined as the Rust Abstract Machine gets specified more precisely).
184
+
A place has a type, indicating the type of [values](#value) that it stores.
185
+
186
+
The key operations on a place are:
187
+
* Storing a [value](#value) of the same type in it (when it is used on the left-hand side of an assignment).
188
+
* Loading a [value](#value) of the same type from it (through the place-to-value coercion).
189
+
* Converting between a place (of type `T`) and a pointer value (of type `&T`, `&mut T`, `*const T` or `*mut T`) using the `&` and `*` operators.
190
+
This is also the only way a place can be "stored": by converting it to a value first.
191
+
192
+
#### Value
193
+
194
+
A *value* (called "value of the expression" or "rvalue" in C and "prvalue" in C++) is what gets stored in a [place](#place), and also the result of computing a [*value expression*][place-value-expr].
195
+
A value has a type, and it denotes the abstract mathematical concept that is represented by data in our programs.
196
+
197
+
For example, a value of type `u8` is a mathematical integer in the range `0..256`.
198
+
Values can be (according to their type) turned into a list of bytes, which is called a [representation](#representation) of the value.
199
+
Values are ephemeral; they arise during the computation of an instruction but are only ever persisted in memory through their representation.
200
+
(This is comparable to how run-time data in a program is ephemeral and is only ever persisted in serialized form.)
201
+
202
+
#### Representation (relation)
203
+
204
+
A *representation* of a [value](#value) is a list of bytes that is used to store or "represent" that value in memory.
205
+
206
+
We also sometimes speak of the *representation of a type*; this should more correctly be called the *representation relation* as it relates values of this type to lists of bytes that represent this value.
207
+
The term "relation" here is used in the mathematical sense: the representation relation is a predicate that, given a value and a list of bytes, says whether this value is represented by that list of bytes (`val -> list byte -> Prop`).
208
+
209
+
The relation should be functional for a fixed list of bytes (i.e., every list of bytes has at most one associated representation).
210
+
It is partial in both directions: not all values have a representation (e.g. the mathematical integer `300` has no representation at type `u8`), and not all lists of bytes correspond to a value of a specific type (e.g. lists of the wrong size correspond to no value, and the list consisting of the single byte `0x10` corresponds to no value of type `bool`).
211
+
For a fixed value, there can be many representations (e.g., when considering type `#[repr(C)] Pair(u8, u16)`, the second byte is a padding byte so changing it does not affect the value represented by a list of bytes).
212
+
213
+
See the [value domain][value-domain] for an example how values and representation relations can be made more precise.
0 commit comments