diff --git a/content/news/030/bevy_bistro_night.jpg b/content/news/030/bevy_bistro_night.jpg new file mode 100644 index 000000000..29d9e0a63 Binary files /dev/null and b/content/news/030/bevy_bistro_night.jpg differ diff --git a/content/news/030/index.md b/content/news/030/index.md index 4f4e07c8f..923bfd386 100644 --- a/content/news/030/index.md +++ b/content/news/030/index.md @@ -151,6 +151,47 @@ to a sizable list! ([#845][gd-845]) [gd-twitter]: https://twitter.com/GodotRust [gd-book-games]: https://godot-rust.github.io/book/projects/games.html +### [Bevy v0.6][bevy-blog] + + +_The Lumberyard Bistro scene rendered in the new Bevy Renderer._ + +[Bevy][bevy] is a refreshingly simple data-driven game engine built in Rust. It is +[free and open source][bevy-git] forever! + +Bevy 0.6 was a massive community effort. You can check out the +[full release blog post here][bevy-blog], but here are some highlights: + +- [A brand new modern renderer that is prettier, faster, and simpler to extend][bevy-renderer] +- [Directional and point light shadows][bevy-shadows] +- [Clustered forward rendering][bevy-clustered] +- [Frustum culling][bevy-frustum-culling] +- [Significantly faster sprite rendering with less boilerplate][bevy-sprites] +- [Native WebGL2 support][bevy-webgl2]. You can test this out by running the + [Bevy Examples in your browser][bevy-web-examples]! +- [High level custom Materials][bevy-materials] +- [More powerful shaders: preprocessors, imports, WGSL support][bevy-shaders] +- [Bevy ECS ergonomics and performance improvements. No more .system()!][bevy-ecs] + +_Discussions: +[/r/rust](https://www.reddit.com/r/rust/comments/rz612l/bevy_06/), +[Hacker News](https://news.ycombinator.com/item?id=29854416), +[Twitter](https://twitter.com/cart_cart/status/1479879242347270145)_ + +[bevy]: https://bevyengine.org +[bevy-git]: https://github.com/bevyengine/bevy +[bevy-blog]: https://bevyengine.org/news/bevy-0-6 +[bevy-renderer]: https://bevyengine.org/news/bevy-0-6/#the-new-bevy-renderer +[bevy-shadows]: https://bevyengine.org/news/bevy-0-6/#directional-shadows +[bevy-clustered]: https://bevyengine.org/news/bevy-0-6/#clustered-forward-rendering +[bevy-sprites]: https://bevyengine.org/news/bevy-0-6/#sprite-batching +[bevy-webgl2]: https://bevyengine.org/news/bevy-0-6/#webgl2-support +[bevy-web-examples]: https://bevyengine.org/examples +[bevy-ecs]: https://bevyengine.org/news/bevy-0-6/#bevy-ecs +[bevy-materials]: https://bevyengine.org/news/bevy-0-6/#materials +[bevy-frustum-culling]: https://bevyengine.org/news/bevy-0-6/#visibility-and-frustum-culling +[bevy-shaders]: https://bevyengine.org/news/bevy-0-6/#wgsl-shaders + ## Learning Material Updates ## Tooling Updates