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+---
+title: "This Month in Rust GameDev #1 - August 2019"
+---
+
+Welcome to the inaugural issue of the Rust Game Development Workgroup’s
+monthly (hopefully!) newsletter.
+
+[Rust] is a systems language pursuing the trifecta:
+safety, concurrency, and speed.
+These goals are well-aligned with game development.
+
+We hope to build an inviting ecosystem for anyone wishing
+to use Rust in their development process!
+Want to get involved? [Join the Rust GameDev working group!][join]
+
+[Rust]: https://rust-lang.org
+[join]: https://github.com/rust-gamedev/wg#join-the-fun
+
+## News and Blog Posts
+
+<!--
+8-12 important news with their own sections.
+
+Ideal section structure is:
+- image/GIF,
+- a paragraph or two with a summary and useful links,
+- and discussion links.
+
+If needed, section can be split into subsections with "------" delimiter.
+-->
+
+### [Survey from the Rust GameDev Working Group][survey] 📋
+
+Interested (maybe already invested?) in using Rust for game development?
+Please set aside a brief moment to answer this short survey about
+the current state of our GD ecosystem and what the GD working group
+can do to nurture it. 🌱
+
+While we'd greatly appreciate a modicum of identifying information
+so we can easily connect with you for further discussions,
+sharing that information is optional.
+Only 3 questions in this survey are mandatory and we've saved
+the most important one for last.
+
+_Discussions:
+[/r/rust](https://reddit.com/r/rust/comments/cp2ib7/survey_from_the_rust_game_development_working/),
+[twitter](https://twitter.com/rust_gamedev/status/1160659441550864384)_
+
+[survey]: https://users.rust-lang.org/t/survey-from-the-rust-game-development-working-group/31270
+
+------
+
+Also, check out our previous post
+["Introducing the Rust Game Development Working Group"][introducing-wg]
+if you haven't seen it yet
+\[[/r/rust](https://reddit.com/r/rust/comments/cs44vx/introducing_the_rust_game_development_working),
+[twitter](https://twitter.com/rust_gamedev/status/1163137574812209152)].
+
+[introducing-wg]: https://rust-gamedev.github.io/2019/08/18/introducing-the-rust-game-development-working-group.html
+
+### [This Month in Rustsim \#7 (June − July 2019)][rustsim_7]
+
+![CCD sub-steps](https://www.nphysics.org/img/ccd_substeps.svg)
+
+[nphysics] 0.12 release contains several long awaited features:
+
+- The support for linear and non-linear _continuous-collision detection (CCD)_
+  with colliders on rigid bodies and sensors.
+  There's [a brand new page of the user guide][ccd guide] about it.
+- Rigid body _velocity damping_: this allows to artificially
+  slow down some bodies. This is essential for, e.g.,
+  top-down 2D games where traditional coulomb friction cannot be used.
+- Rigid body _maximum velocity_ limit: it is possible to force a rigid body
+  to never get a velocity higher than a threshold.
+- The possibility to use _custom containers_ for bodies,
+  colliders, joints, and force generators.
+  This helps overcoming some difficulties related to borrowing,
+  and also help for the integration of nphysics with other solutions.
+  The physics world structures will no longer own those containers.
+
+With [ncollide] 0.20, it is now possible to compute the time of impact
+between two shapes undergoing an arbitrary rigid motion.
+This is known as non-linear time-of-impact computation.
+This is used by the new CCD integration on nphysics 0.12.
+
+Watch [a "CCD support on nphysics 0.12" video][ccd youtube]
+or [play with the online demo yourself][nphysics examples]
+(choose "CCD" in the "Select example" menu).
+
+_Discussions:
+[/r/rust](https://reddit.com/r/rust/comments/cmxdyk/this_month_in_rustsim_7_june_july_2019_nphysics),
+[twitter](https://twitter.com/rust_gamedev/status/1160659441550864384)_
+
+[rustsim_7]: https://www.rustsim.org/blog/2019/08/01/this-month-in-rustsim
+[nphysics]: https://nphysics.org
+[ncollide]: https://ncollide.org
+[ccd guide]: https://www.nphysics.org/continuous_collision_detection
+[ccd youtube]: https://youtube.com/watch?v=EnjgJp9mKz0
+[nphysics examples]: https://nphysics.org/demo_all_examples3
+
+------
+
+Also, check out ["About the future of nphysics: a pure rust 2D and 3D real-time physics engine"][future]
+\[[/r/rust](https://reddit.com/r/rust/comments/cm2858/about_the_future_of_nphysics_a_pure_rust_2d_and)].
+
+[future]: https://www.patreon.com/posts/about-future-of-28917514
+
+### Way of Rhea [Trailer][rhea trailer] and [Steam Wishlist][rhea steam] Announced
+
+[![Part of the trailer](/assets/newsletter-001/way-of-rhea.gif)][rhea trailer]
+
+^ _click on the GIF to see [the full trailer][rhea trailer]_
+
+[A new trailer][rhea trailer] and the [Steam wishlist][rhea steam]
+were published for "Way of Rhea" by [Anthropic Studios].
+
+Way of Rhea is an upcoming puzzle platformer that takes place in a world
+where you can only interact with objects that match your current color.
+
+Take a look at [this Reddit comment][rhea notes] with a quick summary
+about implementation and tooling.
+
+_Discussions:
+[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/co8kqd/way_of_rhea_trailer_steam_wishlist_announced),
+[twitter](https://twitter.com/AnthropicSt/status/1159867047821611010)_
+
+[Anthropic Studios]: https://anthropicstudios.com
+[rhea steam]: https://store.steampowered.com/app/1110620/Way_of_Rhea
+[rhea trailer]: https://youtube.com/watch?v=VIzqlI-gbAY
+[rhea notes]: https://reddit.com/r/rust_gamedev/comments/co8kqd/way_of_rhea_trailer_steam_wishlist_announced/ewryjet
+
+### [Veloren 0.3](https://veloren.net/devblog-26)
+
+![Veloren screenshot](/assets/newsletter-001/veloren.png)
+
+Veloren is an open-world, open-source multiplayer voxel RPG.
+The game is in an early stage of development, but is playable.
+
+The 0.3 version brings lots of new content and bugfixes.
+Read more here: ["This Week In Veloren 26"](https://veloren.net/devblog-26/).
+
+_Discussions:
+[/r/rust](https://reddit.com/r/rust/comments/clziyh/veloren_03_the_multiplayer_voxel_rpg_written_in)_
+
+### [RUZZT]
+
+![RUZZT screenshot](/assets/newsletter-001/ruzzt.png)
+
+[@yokljo] published [RUZZT] - a [ZZT] game engine clone written in Rust.
+
+> My wife and I wrote this as a fun exercise, and went a lot further with it
+> than originally anticipated. We wanted to try to replicate the original
+> game's behaviour by simply looking at it running in Dosbox and seeing
+> if we could make RUZZT do the same thing.
+> This means the code architecture is likely very different
+> from the original game.
+>
+> Eventually we did get far enough that it seemed like a waste of time
+> to try to guess how some specific things were implemented,
+> so we used a disassembler to make sure various behaviours worked correctly.
+
+_Discussions:
+[/r/rust](https://reddit.com/r/rust/comments/cl9qhk/ruzzt_a_zzt_game_engine_clone_written_in_rust)_
+
+[RUZZT]: https://github.com/yokljo/ruzzt
+[ZZT]: https://en.wikipedia.org/wiki/ZZT
+[@yokljo]: https://github.com/yokljo
+
+### [oxygengine-navigation] - Navmesh Pathfinding System for ECS Games
+
+![oxygengine-navigation interactive demo](/assets/newsletter-001/oxygengine-navigation-demo.gif)
+
+[oxygengine-navigation] is a crate to perform pathfinding
+on [navmeshes][navmesh wiki].
+It's an ECS module (compatible with any SPECS engine)
+and is a part of a bigger [Oxygen game engine][oxygengine].
+
+Here's a [demo/example of the integration with Amethyst][oxygengine amethyst demo].
+
+_Discussions:
+[/r/rust](https://reddit.com/r/rust/comments/co62an/navmesh_based_navigation_system_for_ecs_games),
+[twitter](https://twitter.com/PsichiX/status/1159895167392002048)_
+
+[navmesh wiki]: https://en.wikipedia.org/wiki/Navigation_mesh
+[oxygengine]: https://github.com/PsichiX/oxygengine
+[oxygengine-navigation]: https://github.com/PsichiX/Oxygengine/tree/master/oxygengine-navigation
+[oxygengine amethyst demo]: https://github.com/PsichiX/Oxygengine/tree/master/demos/amethyst-integration
+
+### [Amethyst's Activity Report][amethyst news]
+
+![amethyst logo](/assets/newsletter-001/amethyst-logo.png)
+
+- [Amethyst v0.12 quietly released](https://github.com/amethyst/amethyst/releases/tag/v0.12.0)
+  and now the project moves to two-week release cycle.
+- 2D action platformer [Space Menace] by [@krankur] partnered with Amethyst
+  to become an official showcase project
+  ([announcement][space menace announcement]).
+
+  ![Space Menace screenshot](/assets/newsletter-001/space-menace.png)
+- [Evoli] released [v0.2](https://github.com/amethyst/evoli/releases/tag/v0.2.0)
+  and [moved into 3D](https://community.amethyst.rs/t/evoli-v0-2-video-log-retrospective/1007).
+
+  ![Evlovi screenshot](/assets/newsletter-001/evoli-shot.png)
+- New tools for 2D game development:
+  [the Sheep spritesheet packer and Amethyst 2D Starter](https://amethyst.rs/posts/tools-for-2d-games).
+- Scripting support [edges closer](https://community.amethyst.rs/t/scripting-what-do-we-need-to-get-there/958).
+- Learning from Legion: [an ECS design discussion](https://community.amethyst.rs/t/legion-ecs-discussion/965).
+- [Arsenal](https://github.com/katharostech/arsenal) - a Blender game engine
+  built on Amethyst and Rust ([announcement][arsenal announcement]).
+- [amethyst-imgui](https://github.com/amethyst/amethyst-imgui) and
+  [Laminar](https://github.com/amethyst/laminar)
+  (a semi-reliable UDP-based protocol for multiplayer games) steadily mature.
+- [Rendy](https://github.com/amethyst/rendy) (rendering engine) is well
+  [on its way towards web and OpenGL support](https://twitter.com/AmethystEngine/status/1159765804205957120).
+- Atelier Editor underwent some [visual planning](https://github.com/amethyst/atelier-editor/issues/21).
+
+_Discussions:
+[/r/rust](https://reddit.com/r/rust/comments/coh2hy/amethyst_activity_report_july_2019),
+[twitter](https://twitter.com/AmethystEngine/status/1160992752341016576)_
+
+[@krankur]: https://github.com/krankur
+[Space Menace]: https://github.com/amethyst/space-menace
+[Evoli]: https://github.com/amethyst/evoli
+[amethyst news]: https://amethyst.rs/posts/activity-report-july-2019
+[space menace announcement]: https://amethyst.rs/posts/space-menace-showcase
+[arsenal announcement]: https://community.amethyst.rs/t/arsenal-the-vision-for-a-full-amethyst-blender-integration/911
+
+### [Embark's Rust Open-Source Crates and Ecosystem Tracking](http://embark.rs)
+
+![Embark logo](/assets/newsletter-001/embark-logo-bg.jpg)
+
+A quote from the announcement:
+
+> We've put together a tracking page for our Rust open source work,
+> future ideas/plans, and issues that we've run into and want to improve on.
+>
+> [embark.rs](http://embark.rs)
+>
+> It is still pretty early, but hope it can be useful or of interest
+> to see what we, a commercial games company,
+> is planning and thinking about Rust.
+>
+> We are also open to collaborate with other companies or individuals,
+> as well as sponsoring more open source work to improve and support the ecosystem.
+> Feel free to reach out to us here or on
+> [opensource@embark-studios.com](mailto:opensource@embark-studios.com)!
+
+_Discussions:
+[/r/rust](https://reddit.com/r/rust/comments/cr73zz/embarks_rust_open_source_crates_and_ecosystem),
+[twitter](https://twitter.com/repi/status/1162361431355994112)_
+
+[rust40]: https://www.youtube.com/watch?v=A3AdN7U24iU
+
+------
+
+Also, Embark has recently open-sourced [physx-rs] - [PhysX] bindings to Rust.
+
+!["ball" example](/assets/newsletter-001/physx-example.png)
+
+> Quite complex big C++ project to build & bind to ([@h3r2tic] did some magic).
+> Eventually want full native Rust lib but PhysX is
+> feature rich & performant today so nice to be able to use it!
+
+_Discussions:
+[/r/rust](https://old.reddit.com/r/rust/comments/cqbhif/embarkstudiosphysxrs_rust_binding_and_wrapper_for/),
+[twitter](https://twitter.com/repi/status/1161645313532280835)_
+
+[physx-rs]: https://github.com/EmbarkStudios/physx-rs
+[PhysX]: https://github.com/NVIDIAGameWorks/PhysX
+[@h3r2tic]: https://github.com/h3r2tic
+
+### Other News
+
+<!--
+Special section for other news (up to 15) in a one-liner format:
+- Main link,
+- short summary,
+- optional discussion links (in square brackets),
+- optional small image.
+-->
+
+- Vlad Zhukov shared on Twitter videos of [his space game prototype](https://twitter.com/VladZhukov0/status/1157636331629137921)
+  and [his experiments with Voronoi diagram for procedural destruction](https://twitter.com/VladZhukov0/status/1162462543530643457).
+- [Azriel] published a devlog ["Charging Up"] - characters in [Will] can now charge up
+  by holding the Attack button.
+
+  ![charging sprites from Will](/assets/newsletter-001/will-charging.png)
+- [droprate](https://crates.io/crates/droprate) - a crate for choosing
+  outcomes based on a weighted probability map,
+  aka more player-friendly random numbers
+  \[[/r/rust](https://reddit.com/r/rust/comments/co3buo/ann_droprate_a_crate_for_randomly_choosing_things)].
+- ["Compare Against Your Friends"] - after the [1.0 release][roboinstructus 1.0]
+  of [Robo Instructus], [Alex Butler] released a few more versions
+  that fix some bugs, improve performance, scoring and UI.
+
+  ![RoboInstructus logo from Steam](/assets/newsletter-001/roboinstructus.jpg)
+- [@Remco](https://twitter.com/wodannson) shared on Twitter
+  [a video of hot reloading demonstration](https://twitter.com/wodannson/status/1157472538622078976)
+  \[[/r/rust](https://reddit.com/r/rust/comments/cldaew/hot_reloading_of_function_bodies_in_rust),
+  [/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/cldajt/hot_reloading_of_function_bodies_in_rust/)].
+
+[Azriel]: https://azriel.im/
+["Charging Up"]: https://azriel.im/will/2019/08/16/charging-up
+[Will]: https://azriel91.itch.io/will
+[Robo Instructus]: https://store.steampowered.com/app/1032170/Robo_Instructus
+["Compare Against Your Friends"]: https://blog.roboinstruct.us/2019/08/02/better-than-your-friends.html
+[Alex Butler]: https://twitter.com/bigabgames
+[roboinstructus 1.0]: https://reddit.com/r/rust/comments/cdw1ct/robo_instructus_is_out_now_programming_puzzle
+
+## Popular Workgroup Issues in Github
+
+<!-- Up to 10 links to interesting issues -->
+
+- [\#23 "[Needed Crate] A pure rust SPIRV generator"](https://github.com/rust-gamedev/wg/issues/23)
+- [\#25 "The state of math libraries"](https://github.com/rust-gamedev/wg/issues/25)
+- [\#26 "[Tracker] Better windowing/graphics inter-operation"](https://github.com/rust-gamedev/wg/issues/26)
+- [\#42 "[Discussion] A plan for crate stewardship"](https://github.com/rust-gamedev/wg/issues/42)
+- [rust-gamedev.github.io](https://github.com/rust-gamedev/rust-gamedev.github.io):
+  - [\#2 "Newsletter"](https://github.com/rust-gamedev/rust-gamedev.github.io/issues/2) (so meta!)
+  - [\#4 "Create a rust-gamedev.github.io site"](https://github.com/rust-gamedev/rust-gamedev.github.io/issues/4)
+
+## Meeting Minutes
+
+<!-- Up to 10 most important notes + a link to the full details -->
+
+_**TODO**: This section definitely needs more work, help._
+
+- The workgroup recommends crates to have a minimum supported rust version policy
+- winit/raw-window-handle
+- Gfx-hal 0.3 is coming! (_**TODO**: this is outdated now, remove_)
+- Web presence (Newsletter, arewegameyet.com)
+
+[See all meeting issues](https://github.com/rust-gamedev/wg/issues?q=label%3Ameeting)
+including full text notes or [join the next meeting][join].
+
+## Requests for Contribution
+
+- [winit](https://github.com/rust-windowing/winit):
+  - [Issues tagged as "Good first issue" and “help wanted”][winit help wanted];
+  - [Issues tagged as "Blocking a release"][winit blocking];
+- [gfx-rs's "contributor-friendly" issues](https://github.com/gfx-rs/gfx/issues?q=is%3Aissue+is%3Aopen+label%3Acontributor-friendly);
+- _**TODO**: anything else to highlight here?_
+
+[winit help wanted]: https://github.com/rust-windowing/winit/issues?utf8=✓&q=is%3Aissue+is%3Aopen+label%3A%22status%3A+help+wanted%22+label%3A%22Good+first+issue%22
+[winit blocking]: https://github.com/rust-windowing/winit/issues?utf8=✓&q=is%3Aissue+is%3Aopen+label%3A%22Blocking+a+release%22
+
+## Bonus
+
+<!-- Bonus section to make the newsletter more interesting -->
+
+Just an interesting Rust gamedev link from the past. :)
+
+![A Snake's Tale's logo](/assets/newsletter-001/a-snakes-tale-logo.png)
+
+On 2017.07.06 one of the first commercial Rust games ["A Snake's Tale"]
+by [Michael Fairley] was released:
+[Steam][snake steam] (Windows/Linux/macOS),
+[itch.io](https://m12y.itch.io/a-snakes-tale),
+[AppStore](https://itunes.apple.com/us/app/a-snakes-tale/id1211845149?mt=8&at=1001lnX5),
+[Google Play](https://play.google.com/store/apps/details?id=com.m12y.asnakestale).
+
+> A Snake's Tale is a puzzle game about snakes in cramped places.
+> Clear a path to get to the hole, eat some eggs along the way,
+> and make sure to press all the buttons.
+
+[![Part of A snake's Tail's trailer](/assets/newsletter-001/a-snakes-tail.gif)][snake trailer]
+
+^ _click on the GIF to see [the full release trailer][snake trailer]_
+
+A few posts about the game and how it was developed:
+
+- ["I Made a Game in Rust"](https://michaelfairley.com/blog/i-made-a-game-in-rust),
+- ["A Snake's Tale Postmortem"](https://michaelfairley.com/blog/a-snakes-tale-postmortem).
+
+["A Snake's Tale"]: https://m12y.com/a-snakes-tale
+[Michael Fairley]: https://twitter.com/michaelfairley
+[snake steam]: https://store.steampowered.com/app/654810/A_Snakes_Tale
+[snake trailer]: https://www.youtube.com/watch?v=23pQmEuueNw
+
+------
+
+That's all news for today, thanks for reading!
+
+Want something mentioned? [Send us a pull request][pr].
+
+Also, subscribe to [@rust_gamedev on Twitter][@rust_gamedev]
+or [/r/rust_gamedev subreddit][/r/rust_gamedev] if you want to receive fresh news!
+
+<!-- TODO: Add real links and un-comment once post is published -->
+<!-- **Discussions of this post**: [/r/rust](), [twitter](). -->
+
+[/r/rust_gamedev]: https://reddit.com/r/rust_gamedev
+[@rust_gamedev]: https://twitter.com/rust_gamedev
+[pr]: https://github.com/rust-gamedev/rust-gamedev.github.io
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