diff --git a/content/news/028/index.md b/content/news/028/index.md
index 2ca4e69a5..cb706b388 100644
--- a/content/news/028/index.md
+++ b/content/news/028/index.md
@@ -336,6 +336,36 @@ Additionally, development has begun on version 0.7 - check out
 [tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
 [tetra-07]: https://github.com/17cupsofcoffee/tetra/issues/297
 
+### [Oxygengine] v0.24.0
+
+![Oxygengine RPG game template](oxygengine-overworld.gif)
+
+The hottest HTML5 + WASM game engine for games written in Rust with web-sys.
+
+[@PsichiX], the creator of [Oxygengine], spent last two months on making:
+
+- First few chapters of the book explaining how Oxygengine works in:
+  [Oxygengine Essentials Book][oxygengine-book].
+- New hardware-accelerated renderer based on Material Graphs (to allow making
+  faster and better quality game visuals - more about that in
+  [Material Graph based rendering][oxygengine-material-graph] chapter).
+- New Overworld game module (which aims to provide all essential features needed
+  by RPG game developers, to let them focus on making an actual game).
+- New AI feature module (WIP) that integrates [Emergent AI][emergent] crate with
+  the engine.
+- Plugin-based asset pipeline as well as support for LDtk software projects.
+
+All these changes marks the beginning of stabilizing phase of the engine.
+The API more or less won't change much - now the focus is put entirely on
+the features that will push progress towards the Ignite visual game editor
+for artists and game designers to use.
+
+[Oxygengine]: https://github.com/PsichiX/Oxygengine
+[@PsichiX]: https://twitter.com/PsichiX
+[oxygengine-book]: https://psichix.github.io/Oxygengine/
+[oxygengine-material-graph]: https://psichix.github.io/Oxygengine/concepts/ha-renderer/introduction.html#material-graph-based-rendering
+[emergent]: https://github.com/PsichiX/emergent
+
 ## Learning Material Updates
 
 ### [The Raytracer Challenge][raytracer-challenge-github]
@@ -487,6 +517,21 @@ preserving safety, [issue #808][gd-808] was opened.
 [gd-discord]: https://discord.com/invite/FNudpBD
 [gd-twitter]: https://twitter.com/GodotRust
 
+### [NavMesh] v0.12.1
+
+NavMesh crate is a path finding library for 2D and 3D games.
+
+This month changes by [@PsichiX]:
+
+- Added NavGrid structure to find paths on grids.
+- Added NavFreeGrid structure to find paths on cells put in free layout manner
+  (used for example on clusters of cells rather than condensed grid).
+- Added NavIslands structure to allow hierarchical path finding (used for
+  example with streamed navigation islands, such as other path finding
+  structures).
+
+[NavMesh]: https://github.com/PsichiX/navmesh
+
 ## Popular Workgroup Issues in Github
 
 <!-- Up to 10 links to interesting issues -->
diff --git a/content/news/028/oxygengine-overworld.gif b/content/news/028/oxygengine-overworld.gif
new file mode 100644
index 000000000..4bce5f59e
Binary files /dev/null and b/content/news/028/oxygengine-overworld.gif differ