diff --git a/content/news/025/godot_egui.gif b/content/news/025/godot_egui.gif
new file mode 100644
index 000000000..fd28b9afd
Binary files /dev/null and b/content/news/025/godot_egui.gif differ
diff --git a/content/news/025/index.md b/content/news/025/index.md
index 6edd44990..b8bc0347c 100644
--- a/content/news/025/index.md
+++ b/content/news/025/index.md
@@ -317,6 +317,51 @@ Read the [dev blog][triplehex-blog] for more info, follow
 [triplehex-twitter]: https://twitter.com/triplehexdev
 [shattersong-discord]: https://discord.gg/K5RHxVEK6F
 
+### [The Process]
+
+![An animated gif showing a machine setup to smelt iron ore](the_process.gif) _A
+smelter factory setup in The Process_
+
+[The Process] by @setzer22 is an upcoming game about factory building, process
+management, and carrot production, built with Rust using the Godot game engine!
+
+This month has seen a lot of activity: More improvements to the level editor,
+in-game assets and general gameplay improvements. But the main focus has been on
+a new building system with improved ergonomics. The game is now approaching a
+point where all the core mechanics for the factory simulation are in place, but
+more in-game content and assets are still required reaching the first playable
+demo.
+
+This month the game has seen the following changes and improvements:
+
+- New assets like
+  [wooden planks](https://twitter.com/PlayTheProcess/status/1423712530267054086),
+  [machine parts](https://twitter.com/PlayTheProcess/status/1433160712231297027)
+  and
+  [mashed carrot cans](https://twitter.com/PlayTheProcess/status/1434466387787923456),
+  with their in-game recipes.
+- A new machine, the
+  [centrifuge](https://twitter.com/PlayTheProcess/status/1430923976574910466)
+- A new system to tweak properties with
+  [OSD sliders](https://twitter.com/PlayTheProcess/status/1424638751041536001)
+  to speed-up iteration times. Short explanation
+  [here](https://twitter.com/PlayTheProcess/status/1424638756246675459).
+- A new egui-powered
+  [main menu](https://twitter.com/PlayTheProcess/status/1425785805453373444)
+  for the main game screen.
+- Improvements to the building system:
+  [ghost markers](https://twitter.com/PlayTheProcess/status/1427560636289069059),
+  [ramps](https://twitter.com/PlayTheProcess/status/1428300028712558595),
+  [walls](https://twitter.com/PlayTheProcess/status/1429391914130882564),
+  [machines](https://twitter.com/PlayTheProcess/status/1430229400923119621)
+  and
+  [conveyor belts](https://twitter.com/PlayTheProcess/status/1430479444213485574)!
+
+_Discussions:
+[/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/p7ccad/a_3d_building_system_overhaul_for_the_process/)_
+
+[The Process]: https://twitter.com/PlayTheProcess
+
 ## Engine Updates
 
 ## Learning Material Updates
@@ -410,6 +455,30 @@ Still more work ahead to make it solid, and to support WebGL2 properly.
 [pixels#187]: https://github.com/parasyte/pixels/pull/187
 [WGSL]: https://gpuweb.github.io/gpuweb/wgsl/
 
+### [godot-egui]-0.1.8
+
+![An animation showing godot-egui running as a plugin inside the editor](godot_egui.gif)
+_You can now use egui to make Godot editor extensions!_
+
+The [egui](https://github.com/emilk/egui) backend for
+[godot-rust](https://github.com/godot-rust/godot-rust) is improving fast. Some
+bugs have been ironed out during this past month, and the integration has got
+several features:
+
+- The repository now includes an example of how to setup egui to create
+  [Godot editor plugins](https://twitter.com/PlayTheProcess/status/1431660162587275267).
+  Contribution by @jacobsky.
+- Custom font support by drag & dropping font files right from Godot editor.
+- Updated crate to match latest egui 0.14.2
+- Configurable texture filtering.
+- Several bugfixes and improvements.
+
+Additionally, a new [theme
+editor](https://github.com/setzer22/godot-egui/issues/5) is in the works, which
+hopefully will be helpful to other egui backends as well!
+
+[godot-egui]: https://github.com/setzer22/godot-egui
+
 ## Popular Workgroup Issues in Github
 
 <!-- Up to 10 links to interesting issues -->
diff --git a/content/news/025/the_process.gif b/content/news/025/the_process.gif
new file mode 100644
index 000000000..7fbf2d0dc
Binary files /dev/null and b/content/news/025/the_process.gif differ