diff --git a/content/news/024/bounty-bros.jpg b/content/news/024/bounty-bros.jpg new file mode 100644 index 000000000..6cb1c01d7 Binary files /dev/null and b/content/news/024/bounty-bros.jpg differ diff --git a/content/news/024/index.md b/content/news/024/index.md index ba19796c4..134f6c1b6 100644 --- a/content/news/024/index.md +++ b/content/news/024/index.md @@ -278,6 +278,32 @@ Changes and improvements from the last month: [fish-fight]: https://twitter.com/fishfightgame +### [Bounty Bros.][bounty_bros] + +[![bounty-bros-title-screen](bounty-bros.jpg)][bounty_bros_webgame] +_Click the image to play the game in your browser!_ + +[Bounty Bros.][bounty_bros] is a prototype, top-down adventure game, developed +by [Katharos Technology][katharostech] as a testing ground for a future +commercial game. + +The last two months of development added lots of new features: + +- Integrated a new physics system and character controller that allows for smoother + character movement. +- Added a new damage system and made cactuses hurt the player. +- Added a life bar and a game over screen. +- Added a pause menu and a fullscreen button. +- Started work on enemy pathfinding. + +All the new features can be tested in the latest [web demo][bounty_bros_webgame], +and the [blog post][bounty_bros] has the full details of what's new and what's +coming next! + +[bounty_bros]: https://katharostech.com/post/bounty-bros-update-4-physics-damage-pathfinding +[bounty_bros_webgame]: https://katharostech.github.io/skipngo_pre-releases/refs/tags/pre-release-2/?asset_url=https://katharostech.github.io/bounty-bros_pre-releases/2 +[katharostech]: https://katharostech.com + ## Engine Updates ### [Emerald]