From 9d98a47e95375a2d1f0d06a5cb1871d517c9c6d4 Mon Sep 17 00:00:00 2001
From: Forest Anderson <forestkzanderson@gmail.com>
Date: Tue, 8 Jun 2021 07:33:40 -0400
Subject: [PATCH 1/2] Added Rust in Unreal update

---
 content/news/022/index.md | 12 +++++++++++-
 1 file changed, 11 insertions(+), 1 deletion(-)

diff --git a/content/news/022/index.md b/content/news/022/index.md
index 5fb015239..42217df7b 100644
--- a/content/news/022/index.md
+++ b/content/news/022/index.md
@@ -449,7 +449,17 @@ game jam, so he chose a simple theme: digging.
 
 _Discussion: [r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/nhdwky/i_used_rust_to_make_an_mmo_in_48_hours_for/?utm_source=share&utm_medium=web2x&context=3)_
 
-[ld48-mmo]: https://kuviman.itch.io/dig-world/devlog/255566/so-i-made-an-mmo-in-48-hours
+[ld48-mmo]:
+https://kuviman.itch.io/dig-world/devlog/255566/so-i-made-an-mmo-in-48-hours
+
+### [State of Rust in Unreal Engine][rust_in_unreal]
+
+[This Reddit post][rust_in_unreal] discusses the current state of using Rust in
+the Unreal Engine. It concluedes that although there are several ways that Rust
+could interact with the engine, all are still forced to use C++ to bootstrap
+these operations.
+
+[rust_in_unreal]: https://www.reddit.com/r/rust_gamedev/comments/n9v8m9/rust_in_unreal_engine_may_2021_summary/
 
 ## Library & Tooling Updates
 

From f64ab703495c0355c578afaf37710784d9a9afc6 Mon Sep 17 00:00:00 2001
From: Joe Clay <27cupsofcoffee@gmail.com>
Date: Tue, 8 Jun 2021 14:57:59 +0100
Subject: [PATCH 2/2] Update content/news/022/index.md

---
 content/news/022/index.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/content/news/022/index.md b/content/news/022/index.md
index 42217df7b..23ae46368 100644
--- a/content/news/022/index.md
+++ b/content/news/022/index.md
@@ -455,7 +455,7 @@ https://kuviman.itch.io/dig-world/devlog/255566/so-i-made-an-mmo-in-48-hours
 ### [State of Rust in Unreal Engine][rust_in_unreal]
 
 [This Reddit post][rust_in_unreal] discusses the current state of using Rust in
-the Unreal Engine. It concluedes that although there are several ways that Rust
+the Unreal Engine. It concludes that although there are several ways that Rust
 could interact with the engine, all are still forced to use C++ to bootstrap
 these operations.