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@@ -868,6 +868,29 @@ can get glimpses of its development by following the author on [Twitter][h3r2tic
 [@h3r2tic]: https://github.com/h3r2tic
 [h3r2tic-twitter]: https://twitter.com/h3r2tic
 
+### [building-blocks] v0.6.0
+
+![LOD Terrain](building-blocks-lod-terrain.jpg)
+
+In v0.6.0, the [building-blocks] voxel library brings a couple important features
+for scaling up to large maps:
+
+- pyramids for level of detail
+- multichannel arrays
+
+There is still much work to be done to optimize the voxel mesh LOD at large
+scales and improve the cosmetics of LOD transitions, but the preliminary work
+has allowed us to demonstrate the feasibility of this approach with a new demo
+that you can view [here](https://youtube.com/watch?v=fCP8xZYJiSI).
+
+Full release notes are available on [here][blocks-notes].
+
+_Discussions:
+[/r/rust](https://reddit.com/r/rust_gamedev/comments/ma76je/buildingblocks_v060)_
+
+[blocks-notes]: https://github.com/bonsairobo/building-blocks/releases/tag/v0.6.0
+[building-blocks]: https://github.com/bonsairobo/building-blocks
+
 ## Popular Workgroup Issues in Github
 
 <!-- Up to 10 links to interesting issues -->