diff --git a/content/posts/newsletter-015/index.md b/content/posts/newsletter-015/index.md
index d775e9390..07811a279 100644
--- a/content/posts/newsletter-015/index.md
+++ b/content/posts/newsletter-015/index.md
@@ -615,6 +615,33 @@ up to make sure performances regressions can be detected early.
 [bevy_rapier]: https://www.rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started
 [cont-bench]: https://www.dimforge.com/blog/2020/10/01/this-month-in-dimforge#rapier-continuous-benchmarking
 
+### [physme]
+
+[Physme] is not your typical physics engine. It doesn't exactly simulate
+real world physics and it never will. Instead it has only two goals:
+
+- To provide satisfying real-time dynamics for 2D and 3D games.
+- To have a simple to use API.
+
+Physme will only work with [bevy] and is not made to support other game
+engines.
+The current release supports bevy 0.2, but work is being done to support
+bevy 0.3.
+
+The current feature set includes:
+
+- Rigid bodies
+- Multiple colliders per body
+- Static and semikinematic bodies
+- Sensor bodies
+- Oriented bounding boxes
+- Fixed, mechanical and spring joints
+- Broad phase
+
+All of the above listed features are supported in both 2D and 3D.
+
+[physme]: https://github.com/walterpie/physme
+
 ### [This Month in Mun][mun-october]
 
 [![Mun logo](mun-logo.png)][Mun]