diff --git a/content/posts/newsletter-013/chargrid-roguelike-tutorial-2020.png b/content/posts/newsletter-013/chargrid-roguelike-tutorial-2020.png new file mode 100644 index 000000000..2f707e4da Binary files /dev/null and b/content/posts/newsletter-013/chargrid-roguelike-tutorial-2020.png differ diff --git a/content/posts/newsletter-013/index.md b/content/posts/newsletter-013/index.md index f7ed0bc19..c780094a7 100644 --- a/content/posts/newsletter-013/index.md +++ b/content/posts/newsletter-013/index.md @@ -102,6 +102,26 @@ work with graphics in Rust using [SDL2][sdl2] library. [@bugzmanov]: https://twitter.com/bugzmanov [sdl2]:https://www.libsdl.org/ +### [Chargrid Roguelike Tutorial 2020][chargrid-roguelike-tutorial-2020] + +![Chargrid Roguelike Tutorial 2020](chargrid-roguelike-tutorial-2020.png) + +[Chargrid][chargrid] by [@stevebob] is a collection of crates for building +applications with text UIs that run in terminals, graphical windows, and web +pages. It was made specifically with roguelike development in mind, though is +general-purpose enough to be used for other applications. + +[Chargrid Roguelike Tutorial 2020][chargrid-roguelike-tutorial-2020] +is a tutorial series about making a traditional roguelike from scratch +using chargrid for rendering and input handling. Reference code is available in +[this git repo][chargrid-roguelike-tutorial-2020-reference-code] +organized with one branch for each subsection. + +[chargrid-roguelike-tutorial-2020]: https://gridbugs.org/roguelike-tutorial-2020/ +[chargrid-roguelike-tutorial-2020-reference-code]: https://github.com/stevebob/chargrid-roguelike-tutorial-2020 +[chargrid]: https://github.com/stevebob/chargrid/ +[@stevebob]: https://github.com/stevebob + ## Library & Tooling Updates ### [hexasphere] v1.0