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diff --git a/content/news/052/index.md b/content/news/052/index.md
index a7d0a7761..ddecd813d 100644
--- a/content/news/052/index.md
+++ b/content/news/052/index.md
@@ -31,20 +31,15 @@ Feel free to send PRs about your own projects!
 
 - [Announcements](#announcements)
 - [Game Updates](#game-updates)
-  - [Untitled Pixel Wizards Game](#untitled-pixel-wizards-game)
 - [Engine Updates](#engine-updates)
 - [Learning Material Updates](#learning-material-updates)
 - [Tooling Updates](#tooling-updates)
 - [Library Updates](#library-updates)
-- [Popular Workgroup Issues in GitHub](#popular-workgroup-issues-in-github)
-- [Other News](#other-news)
-  - [Metalmancy @ OpenSauce](#metalmancy-opensauce)
-- [Meeting Minutes](#meeting-minutes)
-- [Discussions](#discussions)
-- [Requests for Contribution](#requests-for-contribution)
+- [Interviews](#interviews)
+- [Blog Posts](#blog-posts)
 - [Jobs](#jobs)
-- [Bonus](#bonus)
-- [Future news](#future-news)
+- [Misc. Links](#misc-links)
+- [Future News](#future-news)
 
 <!--
 Ideal section structure is:
@@ -70,15 +65,14 @@ If needed, a section can be split into subsections with a "------" delimiter.
 
 ## Announcements
 
+TODO: I'll be working on adding an email subscription this weekend, so I'll write about it here once that's done :) - Jan
+
 ## Game Updates
 
 ### [Untitled Pixel Wizards Game][pixel-wizards]
 
 {{ embed_video(type="video/mp4", src="untitled-pixel-wizards-game.mp4",
-caption="Enemies now perceive, pursue and attack.. and occasionally get burned to death.") }}
-
-[![A Hound chases a player, and its corpse ragdolls after it is burned to death by a fireball](untitled-pixel-wizards-game.gif)][pixel-wizards]  
-_Enemies now perceive, pursue and attack.. and occasionally get burned to death._
+caption="Enemies now perceive, pursue and attack.. and occasionally get burned to death.") }} 
 
 [Untitled Pixel Wizards Game][pixel-wizards] is a local-multiplayer [Noita]-like platformer about
 killing baddies using spells powered by pixel physics. This month was focused on juicing up said baddies:
@@ -99,19 +93,20 @@ killing baddies using spells powered by pixel physics. This month was focused on
 
 ### [Gunbug][gunbug]
 
-[![Gunbug](gunbug.jpg)][gunbug]
+[![Gunbugs shooting at a bunch of eggplants](gunbug.jpg)][gunbug]  
+_Gunbugs shooting at a bunch of eggplants_
 
 Gunbug is a 2D online co-op horde survival shoot'em up game.
 
-Gunbug focuses on shooting lots of enemies with lots of guns. It can be played
+It focuses on shooting lots of enemies with lots of guns. It can be played
 solo or with up to 10 players.
 
-It is built with the [Bevy] game engine. It uses [bevy_rapier] for ray casting,
-[bevy_kira_audio] for audio, and [renet] for networking. iOS and MacOS versions
-are built with [xbuild].
+It is built with [Bevy] and uses [bevy_rapier] for ray casting,
+[bevy_kira_audio] for audio, and [renet] for networking. 
+The iOS and macOS versions are built with [xbuild].
 
-You can wishlist the game on [Steam][gunbug]. Playtests start in the upcoming
-months. iOS and Android builds already work, but store pages don't exist yet.
+You can wishlist the game on [Steam][gunbug]. Playtests start in the upcomingv months. 
+iOS and Android builds already work, but store pages don't exist yet.
 
 [gunbug]: https://store.steampowered.com/app/2946990?utm_source=this_month_in_rust
 [xbuild]: https://github.com/rust-mobile/xbuild
@@ -124,7 +119,7 @@ months. iOS and Android builds already work, but store pages don't exist yet.
 
 ### [godot-rust]
 
-![godot-rust logo](godot-rust.png)
+![godot-rust logo](godot-rust.jpg)
 
 godot-rust ([GitHub][gd-github], [Discord][gd-discord], [Mastodon][gd-mastodon], [Twitter][gd-twitter]) by [@Bromeon]
 provides Rust bindings for the [Godot engine](https://godotengine.org/).
@@ -156,8 +151,54 @@ _See also the [devlog article][gd-dev-june]._
 [gd-twitter]: https://twitter.com/GodotRust
 [godot-rust]: https://godot-rust.github.io
 
+### [Bevy 0.14 Release Candidate][bevy-0.14-rc]
+
+![Sharp Screen-Space Reflections in Bevy 0.14](ssr.jpg)  
+_Sharp Screen-Space Reflections in Bevy 0.14_
+
+The Bevy game engine is gearing up to release version 0.14. 
+The (probably) last release candidate is out now and ready for testing.
+If you want to help out, 
+check out the [draft release notes][bevy-0.14-rc] and the [draft migration guide][bevy-0.14-rc-migration] and report any issues you find.
+
+[bevy-0.14-rc]: https://bevyengine.org/news/draft-bevy-0-14/
+[bevy-0.14-rc-migration]: https://bevyengine.org/learn/migration-guides/0-13-to-0-14/
+
 ## Learning Material Updates
 
+### [Bevy Cheatbook][bevy-cheatbook]
+
+The community-beloved unofficial [Bevy Cheatbook][bevy-cheatbook] by Ida "Iyes" is a collection of Bevy tutorials, recipes and advanced documentation.
+The cheatbook is currently in the process of being updated to Bevy 0.14 and now features the following new chapters:
+- [Transform Interpolation/Extrapolation](https://bevy-cheatbook.github.io/cookbook/smooth-movement.html): 
+    How to get smooth-looking movement on-screen for things you simulate in FixedUpdate
+- [Internal Parallelism](https://bevy-cheatbook.github.io/programming/par-iter.html): 
+    Multithreading within a Bevy system
+- [One-Shot Systems](https://bevy-cheatbook.github.io/programming/one-shot-systems.html): 
+    Systems that you run on-demand, not in a schedule
+- [Background Computation](https://bevy-cheatbook.github.io/fundamentals/async-compute.html): 
+    How to do processing that may span multiple frame updates and not hold up the game's framerate with long CPU work.
+
+[bevy-cheatbook]: https://bevy-cheatbook.github.io/
+
+### [Game development in Rust with Macroquad][macro-learning]
+
+Olle Wreede of [Agical][agical] published a [complete guide][macro-learning] on 
+how to develop a classic 2D shoot 'em up game using the game library 
+Macroquad and the Rust programming language.
+
+It covers everything from a simple Hello World Macroquad application to adding graphics, audio, a shader, a graphical menu, 
+and how to release the game on multiple platforms.
+
+[agical]: https://www.agical.se/
+[macro-learning]: <https://mq.agical.se/>
+
+### Other learning materials
+
+- [Using tracing to profile a Bevy project](https://rornic.com/posts/using-tracing-to-profile-a-bevy-project/)
+- [Bevycation of Brackeys First Game in Godot Tutorial](https://github.com/Occuros/bevycation_brackeys_first-game-in-godot):
+    A Bevy version of Brackeys' ["How to make a Video Game - Godot Beginner Tutorial"](https://www.youtube.com/watch?v=LOhfqjmasi0)
+
 ## Tooling Updates
 
 ### [Rusty Playdate]
@@ -226,15 +267,58 @@ educational software at a startup with no issues so far.
 [egui]: https://github.com/emilk/egui
 [erat_web]: https://gold-silver-copper.github.io/
 
-## Popular Workgroup Issues in GitHub
+### [FMOD-oxide][fmod-oxide]
+
+Safe rust bindings to the FMOD sound engine. This crate tries to be as rusty and low-cost as possible, without comprimising on any APIs. 
+Certain APIs, such as loading banks from a pointer, are marked as unsafe, but are still available for use.
+
+[fmod-oxide]: https://crates.io/crates/fmod-oxide
+
+### [Bevy Lunex][bevy-lunex]
+
+![Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex](bevypunk.jpg)  
+_Bevypunk: a recreation of Cyberpunk 2077's UI made with Lunex_
+
+
+Lunex is a path based retained layout engine for Bevy entities, built around vanilla Bevy ECS. 
+It gives you the ability to make your own custom UI using regular ECS like every other part of your app. 
+Notably, this includes world-space 3D UI!
+
+The above screenshot is from the [Bevypunk UI Web Demo][bevypunk], which includes a main menu and a character creation screen.
 
-<!-- Up to 10 links to interesting issues -->
+You can get started by reading the [bevy_lunex book][bevy-lunex-book].
 
-## Other News
+[bevy-lunex]: https://github.com/bytestring-net/bevy_lunex
+[bevy-lunex-book]: https://bytestring-net.github.io/bevy_lunex/
+[bevypunk]: https://idedary.itch.io/bevypunk
+
+### [haalka]
+
+{{ embed_video(type="video/mp4", src="haalka.mp4", caption="A Minecraft-like UI made with haalka") }}
+
+হালকা: _in bengali, haalka means "light" (e.g. not heavy) and can also be used to mean "easy"_
+
+Haalka is an ergonomic reactivity library powered by the [FRP](https://en.wikipedia.org/wiki/Functional_reactive_programming) signals of [futures-signals](https://github.com/Pauan/rust-signals).
+It is a port of the web UI libraries [MoonZoon](https://github.com/MoonZoon/MoonZoon) and [Dominator](https://github.com/Pauan/rust-dominator) 
+and offers the same signal semantics as a thin layer on top of bevy_ui. 
+
+While haalka is primarily targeted at UI and provides high level UI abstractions as such, 
+its core abstraction can be used to manage signals-powered reactivity for any entity, not just bevy_ui nodes.
+
+[haalka]: https://github.com/databasedav/haalka
+
+
+### Other Library Updates and Releases
+
+- [gdext-coroutines](https://github.com/Houtamelo/gdext_coroutines): Run Rust coroutines in Godot 4.2+ (through GDExtension), inspired on Unity's Coroutines design.
+- [FunDSP 0.18](https://github.com/SamiPerttu/fundsp): FunDSP is an audio DSP ([digital signal processing](https://en.wikipedia.org/wiki/Digital_signal_processing))
+    library for audio processing and synthesis. This release is a rewrite that adds no_std and SIMD support. 
+
+## Interviews
 
 ### [Metalmancy @ OpenSauce][metalmancy_interview]
 
-![image/GIF description](metalmancy_interview.png)  
+![image/GIF description](metalmancy_interview.jpg)  
 _Arcade cabinet close up_
 
 [Metalmancy][metalmancy_website] are creating custom and configurable arcade machines. Their flagship game [Thetawave] is coded in Rust.
@@ -242,42 +326,71 @@ _Arcade cabinet close up_
 Hyelim of [Framework][framework_website] interviewed Carlo and Joanna on their games
 and arcade machines at [OpenSauce][opensauce_website].
 
-
-
 [metalmancy_interview]: https://www.youtube.com/watch?v=qUIAnZ0cvvo&t=291s
 [metalmancy_website]: https://www.micronote.tech/
 [framework_website]: https://frame.work
 [opensauce_website]: https://opensauce.com/
 [Thetawave]: https://store.steampowered.com/app/2427510/Thetawave
 
-<!-- One-liners for plan items that haven't got their own sections. -->
+### [Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games][tiny-glade-interview]
+
+![An idyllic scenery made in Tidy Glade](tiny-glade.jpg)  
+_An idyllic scenery made in Tidy Glade_
 
-## Meeting Minutes
+To celebrate the release of Tiny Glade's [demo version][tiny-glade-steam], Pounce Light's Anastasia Opara and 
+Tomasz Stachowiak have joined 80 Level [in an interview][tiny-glade-interview] to discuss the game's history, proceduralism, 
+Bevy, Rust, self-publishing, and the "cozy games" genre.
 
-<!-- Up to 10 most important notes + a link to the full details -->
 
-[See all meeting issues][label_meeting] including full text notes
-or [join the next meeting][join].
+[tiny-glade-interview]: https://80.lv/articles/exclusive-tiny-glade-developers-discuss-bevy-proceduralism-publishers-cozy-games
+[tiny-glade-steam]: https://store.steampowered.com/app/2198150/Tiny_Glade/
+
+<!-- One-liners for plan items that haven't got their own sections. -->
+
+## Blog Posts
 
-[label_meeting]: https://github.com/rust-gamedev/wg/issues?q=label%3Ameeting
+### [Dioxus Labs + "High-level Rust"][dioxus-post]
 
-## Discussions
+This post by the founder of [Dioxus Labs][dioxus-labs] is a direct response to
+the recently published ["Leaving Rust gamedev after 3 years"][leaving-post] by LogLogGames. 
+If you've missed the original post, it has made its rounds as a well-written critique of Rust's gamedev ecosystem and shortcomings 
+inherent to the language itself.
 
-<!-- Links to handpicked reddit/twitter/urlo/etc threads that provide
-useful information -->
+[Dioxus Labs + "High-level Rust"][dioxus-post] is a detailed response to the original post, outlining concrete steps to improve the situation 
+and signaling the author's readiness to fund the development of features they see as necessary for the ecosystem to thrive.
 
-## Requests for Contribution
+_Discussions: [lobste.rs](https://lobste.rs/s/dsqumn/dioxus_labs_high_level_rust), 
+[/r/rust](https://www.reddit.com/r/rust/comments/1dkzzn5/dioxus_labs_highlevel_rust/), 
+[Hacker News](https://news.ycombinator.com/item?id=40766805)_
+
+[dioxus-post]: https://dioxus.notion.site/Dioxus-Labs-High-level-Rust-5fe1f1c9c8334815ad488410d948f05e
+[dioxus-labs]: https://dioxuslabs.com/
+[leaving-post]: https://loglog.games/blog/leaving-rust-gamedev/
 
-<!-- Links to "good first issue"-labels or direct links to specific tasks -->
 
 ## Jobs
 
-<!-- An optional section for new jobs related to Rust gamedev -->
+Ubisoft Montreal is searching for an [online Rust programmer][ubisoft-job] 
+for an unannounced project.
+
+[ubisoft-job]: https://www.ubisoft.com/en-us/company/careers/search/743999993500090-programmer-online-unannounced-project
+
+## Misc. Links
+
+### Notable GDC talks
+
+- [Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'](https://www.youtube.com/watch?v=MdmY9Mt-vz8&t)
+- ['Valheim': Vikings, Roadmaps & Buying a Horse During Early Access](https://www.youtube.com/watch?v=YoOCUpdYYm4)
 
-## Bonus
+### Engine Newsletters
 
-<!-- Bonus section to make the newsletter more interesting
-and highlight events from the past. -->
+- This Week In Bevy
+  - [Tiny Glade, VJ performances, and 2d lighting](https://thisweekinbevy.com/issue/2024-06-03-tiny-glade-vj-performances-and-2d-lighting)
+  - [Bevy 0.14-rc.2, Powerglove, and Soup!](https://thisweekinbevy.com/issue/2024-06-10-bevy-014-rc2-powerglove-and-soup)
+  - [Meshlets, Stable Interpolation, and Generalized ECS Reactivity with Observers!](https://thisweekinbevy.com/issue/2024-06-17-meshlets-stable-interpolation-and-generalized-ecs-reactivity-with-observers)
+  - [Water, Global Illumination, and UI toolkits](https://thisweekinbevy.com/issue/2024-06-24-water-global-illumination-and-ui-toolkits)
+- This Week In Quads
+  - [`blocking_event_loop` on ios opengl/metal, Docker article, and libxkbcommon on NixOS](https://macroquad.rs/twiq/week5/)
 
 ## Future news
 
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diff --git a/templates/shortcodes/embed_video.html b/templates/shortcodes/embed_video.html
index 598dc30b7..f9c9f0b77 100644
--- a/templates/shortcodes/embed_video.html
+++ b/templates/shortcodes/embed_video.html
@@ -5,7 +5,5 @@
 
 #} -->
 <video controls autoplay muted loop>
-    <source
-        type="{{ type }}" src="{{ src }}"
-        onerror="parentNode.parentElement.innerText = 'Sorry, this video does not exist or your browser does not support the video codec. Try a different browser!'" />
-</video> {% if caption %}<em>{{ caption }}</em>{% endif %}
+    <source type="{{ type }}" src="{{ get_url(path=page.colocated_path ~ src)}}" />
+</video> {% if caption %}<em>{{ caption }}</em>{% endif %}
\ No newline at end of file