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diff --git a/content/news/048/index.md b/content/news/048/index.md
index e2d2beb54..459570800 100644
--- a/content/news/048/index.md
+++ b/content/news/048/index.md
@@ -1,8 +1,8 @@
 +++
 title = "This Month in Rust GameDev #48 - July 2023"
 transparent = true
-date = 2023-08-25
-draft = true
+date = 2023-08-31
+draft = false
 +++
 
 <!-- no toc -->
@@ -36,10 +36,8 @@ Feel free to send PRs about your own projects!
 - [Tooling Updates](#tooling-updates)
 - [Library Updates](#library-updates)
 - [Other News](#other-news)
-- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
 - [Discussions](#discussions)
 - [Requests for Contribution](#requests-for-contribution)
-- [Jobs](#jobs)
 
 <!--
 Ideal section structure is:
@@ -120,9 +118,9 @@ which takes place during the 2nd World War.
 
 Some major changes this month:
 
-- HUD has been filled with a minimap and squad informations.
-- Multiple issues about zoom and move on map has been fixed.
-- A high definition map has been created.
+- HUD has been filled with a minimap and squad information.
+- Multiple issues about zoom and move on map have been fixed.
+- A high-definition map has been created.
 
 Some fixes and improvements have to be done, but the devs are near
 to publishing the official demo of the game!
@@ -142,9 +140,9 @@ utilizing procedural generation and AI to offer a dynamic universe.
 
 The latest updates to CyberGate include:
 
-- Implemented a Webtransport Client and an universal quic server.
-- Custom game launcher that is reliable and efficient.
-- Universal mechanism to save, load and upgrade the game world from disk.
+- Implemented a Webtransport Client and a universal quic server.
+- A custom game launcher that is reliable and efficient.
+- Universal mechanism to save, load, and upgrade the game world from disk.
 - Optimized multithreaded evolution algorithms for generating universes.
 - Created an accessible editor for fine-tuning component values.
 
@@ -155,7 +153,7 @@ Participate in Testing and Engage with CyberSoul: [on Discord][cybergate-dis].
 
 ### [Way of Rhea][wor]
 
-[![Way of Rhea](wor-steamdeck.jpg)][wor]
+[![Way of Rhea on SteamDeck](wor-steamdeck.jpg)][wor]
 
 [Way of Rhea][wor] is a puzzle game with hard puzzles but forgiving
 mechanics being produced by [@masonremaley] in a custom Rust engine.
@@ -170,14 +168,14 @@ Recent updates:
 - Crash handling was improved, and the build process was simplified (necessary
   for post-release support).
   A fix was landed to [backtrace-rs][wor-backtrace-rs] as part of the
-  improved crash handling
+  improved crash handling.
 - Time controls were released as part of the updated demo.
 
 [@masonremaley]: https://twitter.com/masonremaley
 [wor]: https://store.steampowered.com/app/1110620/Way_of_Rhea/?utm_campaign=tmirgd&utm_source=n48
 [wor-mail]: https://anthropicstudios.com/newsletter/signup/tech
-[wor-showcase]: https://www.cerebralpuzzleshowcase.com
-[wor-linux]: https://www.anthropicstudios.com/2023/08/21/way-of-rhea-linux
+[wor-showcase]: https://cerebralpuzzleshowcase.com
+[wor-linux]: https://anthropicstudios.com/2023/08/21/way-of-rhea-linux
 [wor-backtrace-rs]: https://github.com/rust-lang/backtrace-rs/pull/553
 
 ### [tiny-snake.rs]
@@ -229,7 +227,7 @@ the five 8bit Duels characters.
 
 ### [Ant Colony Simulation][antsim]
 
-![TODO: better desc](bevy-ants-simulation.png)
+![lots of glowing particles (aka ants) moving to the destination](bevy-ants-simulation.png)
 
 [Ant Colony Simulation][antsim] depicts an ant colony where the ants
 have a simple task: to find food and bring it back to the colony.
@@ -255,7 +253,7 @@ to receive future updates about this and their other AI simulation projects.
 [bonesai-twi]: https://twitter.com/BonesaiDev
 [bonesai-yt]: https://youtube.com/@bonesai-dev
 
-## [Cargo Space]
+### [Cargo Space]
 
 ![Screenshot of an astronaut in front of stars and two galaxies](cargo_space.png)
 
@@ -288,16 +286,16 @@ In July, Veloren released version 0.15! You can read about the release in the
 [0.15 blog post][veloren-0-15], and watch the [release party
 trailer][veloren-0-15-trailer]. Here are some of the changes in this release:
 
-- Our first world boss, the 'frost giga': seek him out if you dare!
-- A new dungeon: Adlet caves
-- Airships can now be used by players
-- Enemy loot is now shared between players
+- The first world boss, the 'frost giga': seek him out if you dare!
+- A new dungeon: Adlet caves.
+- Airships can now be used by players.
+- Enemy loot is now shared between players.
 - A reputation system: if you commit crimes, NPCs will remember it!
 - Improved AI: NPCs will talk to players and each other about events in the
-  world
-- Much richer world simulation: NPCs will migrate and pass on rumours
-- You can now choose your character's starting town
-- A durability and repair system
+  world.
+- Much richer world simulation: NPCs will migrate and pass on rumours.
+- You can now choose your character's starting town.
+- A durability and repair system.
 - Improved accessibility, performance, bug fixes, and much, much more!
 
 Work over July includes TCP receive buffer increase, spawn tab completion, loot
@@ -308,10 +306,129 @@ Work is going on to add a web-based translation tool for Veloren.
 July's full weekly devlogs: "This Week In Veloren...": [#213][veloren-213], [#214][veloren-214].
 
 [veloren]: https://veloren.net
-[veloren-0-15]: https://veloren.net/release-0-15/
+[veloren-0-15]: https://veloren.net/release-0-15
 [veloren-213]: https://veloren.net/devblog-213
 [veloren-214]: https://veloren.net/devblog-214
-[veloren-0-15-trailer]: https://www.youtube.com/watch?v=weIK41W3tX0
+[veloren-0-15-trailer]: https://youtube.com/watch?v=weIK41W3tX0
+
+### [Idu][idu-itch]
+
+![concrete islands, some dirts, water, lots of vines](idu.jpg)
+
+[Idu][idu-itch] ([Discord][idu_discord]) is a strategic sandbox game about growing
+plants that wish to reclaim nature, developed by [Elina Shakhnovich][eli_mastodon]
+and [Johann Tael][johann_mastodon] featuring a bespoke Vulkan-based engine in Rust.
+
+This month [a new demo was released][idu-new-demo]:
+
+- New water mechanics: instantly fill large pools
+  and build channels to transport water.
+- A climbing plant.
+- A new particle system for special effects.
+- Swimming and improved climbing out of water.
+- Configurable keybindings.
+
+[idu-itch]: https://epcc.itch.io/idu
+[idu_discord]: https://discord.gg/MeGauteMj3
+[eli_mastodon]: https://mastodon.gamedev.place/@eli
+[johann_mastodon]: https://mastodon.gamedev.place/@johann
+[idu-new-demo]: https://epcc.itch.io/idu/devlog/565550/demo-version-11-vines-swimming-and-magic
+
+### [MEANWHILE IN SECTOR 80][ms80]
+
+[![YouTube preview: weapon bench](mis80.jpg)][ms80-vid]
+
+[MEANWHILE IN SECTOR 80][ms80] ([Discord][shg-dis], [mailing list][shg-news])
+by [Second Half Games][shg-site] is an upcoming third-person
+action-engineering space game.
+
+This month the third update was released, you can [watch][ms80-vid]
+or [read it][ms80-text]. Highlights:
+
+- New engineering system allows inspecting objects around the player,
+  modifying your equipment using workbenches,
+  and adding wires between sockets located on different pieces of equipment.
+- Improved physics simulation that now features heat radiation and incandescence.
+
+[shg-site]: https://secondhalf.games
+[shg-news]: https://dashboard.mailerlite.com/forms/402073/85466601232532545/share
+[shg-dis]: https://discord.gg/A9GHQGNhJX
+[ms80]: https://ms80.space
+[ms80-text]: https://secondhalf.games/news/2023-07-05-ms80-update-3
+[ms80-vid]: https://youtube.com/watch?v=0wRXX-dRFr
+
+### [Space Kitty][kitty]
+
+![GIF from the trailer: 2d space arcade gameplay](kitty.gif)
+
+[Space Kitty][kitty] by [@ghashy] is a platformer
+about a Kitty floating in space in search of crackers.
+
+> Somewhere in the distant space there are lots of tasty crackers floating around.
+> In search of this highly valuable resource there are
+> two competing parties - the DOGS and the KITTY.
+> One can never say when the contest had begun, but it's clear that to this day
+> there is a game for the title of the Great Cracker Collector.
+> Every time the cracker is taken the lucky one emits a signal to the base
+> about his achievement.
+> The KITTY - highly responsible and intelligent creature - always
+> sends the exact amount of collected treasures,
+> while the DOGS rely on their feelings.
+> Some of them truly believe that they got multiple crackers at a time,
+> some just can't count, and about honesty of the others one can only guess...
+
+The source code of the game can be found [on GitHub][kitty-gh].
+
+_Discussions: [/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/14vormz/spacekitty)_
+
+[kitty]: https://ghashy.itch.io/space-kitty
+[kitty-gh]: https://github.com/ghashy/Space-Kitty
+[@ghashy]: https://ghashy.itch.io
+
+### [Flesh][flesh]
+
+![Screenshot of the Steam page](flesh.jpg)
+
+[Flesh] by [@im_oab] is a 2D-horizontal shmup game with hand-drawn animation,
+an organic/fleshy theme and a unique story. It is implemented using [Tetra].
+
+After almost three years of development, it's finally [out on Steam][flesh]!
+
+> Dive into a surreal journey as you devour a ship and battle peculiar creatures
+> in this 2D side-scrolling bullet hell shmup.
+> Unleash your skills, dodge relentless barrages, and uncover hidden mysteries
+> in a hand-drawn world of flesh and gore.
+
+The demo version was also updated, so consider trying the project out yourself.
+
+_Discussions: [/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/15g1aw1/flesh_steam)_
+
+[flesh]: https://store.steampowered.com/app/1660850/Flesh
+[Tetra]: https://github.com/17cupsofcoffee/tetra
+[@im_oab]: https://twitter.com/im_oab
+
+### [HackeRPG]
+
+![Screenshot of a level up window asking the player
+if they want new GPU, VRM or register](hacker.png)
+
+[HackeRPG] is a WIP action game where you play as a developer
+who needs to fight viruses and bugs with coding in real-time.
+The game's features include controlling your character using coding
+and expanding your toolset by programming your own functions, variables and daemons.
+
+[Recent updates][hackerpg-post] include:
+
+- The first playable prototype is now avalable on itch.io.
+- Sound effects.
+- Input autocomplete.
+- New enemies.
+
+[Here's a YouTube video][hackerpg-vid] that showcases the current gameplay.
+
+[HackeRPG]: https://fellow-pablo.itch.io/hackerpg
+[hackerpg-vid]: https://youtube.com/watch?v=ZIwcFl0wyx8
+[hackerpg-post]: https://fellow-pablo.itch.io/hackerpg/devlog/563473/002-build
 
 ## Engine Updates
 
@@ -342,7 +459,7 @@ but here are some highlights:
 - [UI Performance Improvements](https://bevyengine.org/news/bevy-0-11/#faster-ui-render-batching)
 
 _Discussions:
-[/r/rust](https://www.reddit.com/r/rust/comments/14v77m5/bevy_011/),
+[/r/rust](https://reddit.com/r/rust/comments/14v77m5/bevy_011),
 [Hacker News](https://news.ycombinator.com/item?id=36657970),
 [Twitter](https://twitter.com/BevyEngine/status/1678122584976797697),
 [Mastodon](https://mastodon.social/@bevy/110685755721601977)_
@@ -365,7 +482,7 @@ This month [Fyrox v0.31 was released][fyrox-v0-31]. Highlights include:
   the ability to create custom editor plugins,
   ability to open multiple scenes,
   saving/loading docking manager layout,
-  and separate panel for camera preview.
+  and a separate panel for camera preview.
 - Inverter node for AI behaviour trees.
 - 9-slice image widget.
 - Lots of [API docs][fyrox-docs] and [the book][fyrox-book] improvements,
@@ -383,10 +500,10 @@ _Discussions: [/r/rust](https://reddit.com/r/rust/comments/156pq0g/fyrox_0_31)_
 
 ## Learning Material Updates
 
-### Mobile development with Bevy
+### Mobile Development with Bevy
 
 [@Nikl][nikl] spent some time developing a mobile game using Bevy and
-documented findings on his [blog][nikls-blog]. [A first post][android-bevy-post]
+documented findings on his [blog][nikls-blog]. [The first post][android-bevy-post]
 contains notes on general project setup and some Android specific solutions.
 
 GitHub workflows were created for automatic builds.
@@ -394,9 +511,29 @@ GitHub workflows were created for automatic builds.
 the end of July.
 
 [nikl]: https://mastodon.online/@nikl_me
-[nikls-blog]: https://www.nikl.me/
-[android-bevy-post]: https://www.nikl.me/blog/2023/notes_on_android_development_using_bevy/
-[ios-workflow]: https://www.nikl.me/blog/2023/github_workflow_to_publish_ios_app/
+[nikls-blog]: https://nikl.me
+[android-bevy-post]: https://nikl.me/blog/2023/notes_on_android_development_using_bevy
+[ios-workflow]: https://nikl.me/blog/2023/github_workflow_to_publish_ios_app
+
+### [Gentle Intro to GPUs for Backend Devs Pt1][backend-gpu]
+
+![Diagram of WGPU stack from the article](backend-gpu.png)
+
+[Vladimir Zaytsev][@xyzw_io] released [the first part][backend-gpu]
+of a series about introducing backend engineers to GPU programming:
+
+> In this series of articles, I would like to offer a gentle and popular
+> introduction to GPU programming specifically tailored for engineers.
+> Whether you’re new to GPU programming or simply want to expand your knowledge,
+> we’ve got you covered.
+> I’ll explain the fundamentals of GPU programming in a way
+> that’s easy to grasp if you’re more accustomed to working with backend services.
+
+The first part gives a high-level introduction into GPU compute landscape
+and walks a reader through a toy GPU program written with wgpu.
+
+[backend-gpu]: https://xyzw.io/posts/backend-gpu-p1
+[@xyzw_io]: https://twitter.com/xyzw_io
 
 ## Tooling Updates
 
@@ -435,6 +572,24 @@ contribute for everyone, be it with suggestions, bugs or PRs.
 [rerun-v0-8-0]: https://github.com/rerun-io/rerun/releases/tag/0.8.0
 [rerun-v0-8-1]: https://github.com/rerun-io/rerun/releases/tag/0.8.1
 
+### [glTF IBL Sampler UI][gltf-ibl-sampler-egui]
+
+![UI with field for input file and separate panels
+for different output parts](gltf-ibl-sampler.jpeg)
+
+[glTF IBL Sampler UI][gltf-ibl-sampler-egui] by [@pcwalton] is
+an artist-friendly egui frontend that wraps [glTF IBL Sampler][gltf-ibl-sampler]
+to generate cubemap skyboxes from panoramas.
+
+It provides an easy way to generate skyboxes for use in Bevy and other new game engines
+that use the modern KTX2 format as their native texture format.
+By default, the panorama is split up into base color, diffuse, and specular parts,
+with the mipmap levels corresponding to different roughness values of the material.
+
+[@pcwalton]: https://twitter.com/pcwalton
+[gltf-ibl-sampler-egui]: https://github.com/pcwalton/gltf-ibl-sampler-egui
+[gltf-ibl-sampler]: https://github.com/KhronosGroup/glTF-IBL-Sampler
+
 ## Library Updates
 
 ### [bevy_xpbd]
@@ -482,7 +637,7 @@ based on sparse sets.
 
 The latest release, v0.11.0, improves the performance of adding and removing
 components from entities and adds new functions for running systems that only
-borrow data from one of `World`, `Resources` or `SyncResources`.
+borrow data from one of World, Resources or SyncResources.
 
 [Sparsey]: https://github.com/LechintanTudor/sparsey
 [@LechintanTudor]: https://github.com/LechintanTudor
@@ -526,35 +681,155 @@ See the [CHANGELOG][hanabi-changelog] for all details.
 [bevy]: https://bevyengine.org
 [hanabi-changelog]: https://github.com/djeedai/bevy_hanabi/blob/v0.7.0/CHANGELOG.md
 
-## Popular Workgroup Issues in Github
+### [Iced][iced]
+
+![olf primitives gradually fade out and damaged regions
+are marked with red rectangles](iced-incremental.png)
+_Visualisation of damaged regions during the incremental rendering_
+
+[Iced][iced] is a Rust GUI library focused on simplicity and type safety.
+
+[Iced v0.10][iced-v0-10] is a huge release that brings a lot of updates.
+Some highlights:
+
+- Huge improvements to the text handling strategy
+  thanks to the adoption of [cosmic-text].
+- A new CPU-only software renderer based on [tiny-skia].
+- Runtime renderer fallback.
+- Configurable LineHeight support for text widgets.
+- Nested overlays.
+- Backend-specific primitives.
+- Offscreen rendering & screenshots.
+- Gradients for backgrounds.
+- ComboBox widget.
 
-<!-- Up to 10 links to interesting issues -->
+_Discussions: [/r/rust](https://reddit.com/r/rust/comments/15e82lr/iced_0_10)_
+
+[iced]: https://iced.rs
+[iced-v0-10]: https://github.com/iced-rs/iced/releases/tag/0.10.0
+[cosmic-text]: https://github.com/pop-os/cosmic-text
+[tiny-skia]: https://github.com/RazrFalcon/tiny-skia
 
 ## Other News
 
 <!-- One-liners for plan items that haven't got their own sections. -->
 
+- Other game updates:
+  - [Robo Instructus][robo-steam] was released 4 year ago \-
+    [Alex Butler shared an article][robo-post] about game's updates, stats,
+    and user feedback from the last year.
+  - [snaked] by [@kuviman] is a reversed snake game where you play as food.
+  - [@Syn9Dev] shared a couple of updates about their retro JRPG:
+    [battle inventory](https://twitter.com/Syn9Dev/status/1676082920182755332)
+    and [cave bugs enemies](https://twitter.com/Syn9Dev/status/1676969827980935172).
+  - [Sulis] v1.0 [was released this month][sulis-1].
+  - [@martin-t resumed developemnt of RecWars][recwars].
+  - [Vladimir Zaytsev posted a video][colonysim] of his WIP colony sim
+    showcasing the early progress on construction mechanics.
+  - [mochia.net] is a virtual pet site inspired by Neopets,
+    with a backend written in Rust.
+  - [@dobkeratops shared an update on their WIP shooter game][rusty-shooter]
+    featuring lighting tweaks and vehicle turrets.
+  - [Maginet][maginet] added an undo button and preparing for Steam release.
+  - [PatchGames started working on a new city building game][patchgames-vid].
 - Other engine updates:
   - [godot-rs now supports Godot 4.1][godot-rs-4-1].
   - [ggez v0.9][ggez-v0-9] mostly brings slight API tweaks and bugfixes.
     The devs also shared their plans for ggez v10: 3d support, async asset loading,
     and coroutines.
+- Other learning material updates:
+  - [GitGhillie shared an article][blender-bevy-ed] about using Blender
+    as a level editor for Bevy.
+  - [PhaestusFox released more Bevy tutorials on YouTube][@PhaestusFox]:
+    mostly about Bevy v0.11, Bevy's UI plugins, and Rapier integration.
+- Other tooling updates:
+  - [Internet Archive expands its Flash support using Ruffle.][ruffle]
+- Other library updates:
+  - [bevy_vello] is a Bevy plugin that provides rendering support for [lottie]
+    animations and SVGs on Bevy using [Vello] and [Velato].
+  - [hexx v0.8][hexx-0-8] release adds a hexmod representation and resolution system.
+  - [cuicui_layout] is a dumb layout algorithm you can rely on,
+    built for and with Bevy.
+  - [renet v0.0.13][renet] slightly improves the API and brings a couple of bugfixes.
+
+[robo-steam]: https://store.steampowered.com/app/1032170/Robo_Instructus
+[robo-post]: https://blog.roboinstruct.us/2023/07/16/4-years-old.html
+[snaked]: https://kuviman.itch.io/snaked
+[@kuviman ]: https://github.com/kuviman
+[@Syn9Dev]: https://twitter.com/Syn9Dev
+[sulis]: https://sulisgame.com
+[sulis-1]: https://github.com/Grokmoo/sulis/releases/tag/1.0.0
+[colonysim]: https://reddit.com/r/rust_gamedev/comments/14t8xgw/colonysim
+[recwars]: https://reddit.com/r/rust_gamedev/comments/1548teg/resumed_recwars
+[mochia.net]: https://reddit.com/r/rust/comments/15c0j97/a_virtual_pet_site
+[rusty-shooter]: https://reddit.com/r/rust_gamedev/comments/14wsnhx/rust_shooter_update
+[maginet]: https://twitter.com/evrimzone/status/1681302065069559812
+[patchgames-vid]: https://twitter.com/PatchGamesStdio/status/1677369018225680397
 
 [godot-rs-4-1]: https://mastodon.gamedev.place/@GodotRust/110669301088668526
 [ggez-v0-9]: https://reddit.com/r/rust_gamedev/comments/14v6x3z/ggez_news_0_9
 
+[blender-bevy-ed]: https://itch.io/blog/564971/blender-to-bevy-workflow-physics-props
+[@PhaestusFox]: https://youtube.com/@PhaestusFox
+
+[ruffle]: https://reddit.com/r/rust/comments/14zvk2l/internet_archive_expands_flash_support
+
+[bevy_vello]: https://github.com/vectorgameexperts/bevy_vello
+[lottie]: https://lottiefiles.com/what-is-lottie
+[Vello]: https://github.com/linebender/vello
+[Velato]: https://github.com/linebender/velato
+[cuicui_layout]: https://github.com/nicopap/cuicui_layout
+[renet]: https://github.com/lucaspoffo/renet/releases/tag/0.0.13
+[hexx-0-8]: https://github.com/ManevilleF/hexx/releases/tag/0.8.0
+
 ## Discussions
 
 <!-- Links to handpicked reddit/twitter/urlo/etc threads that provide
 useful information -->
 
+- /r/rust_gamedev:
+  - ["Data Oriented architectures other than ECS?"][red-dod-no-ecs]
+
+[red-dod-no-ecs]: https://reddit.com/r/rust_gamedev/comments/159zfye/data_oriented_architectures_other_than_ecs
+
 ## Requests for Contribution
 
 <!-- Links to "good first issue"-labels or direct links to specific tasks -->
 
-## Jobs
-
-<!-- An optional section for new jobs related to Rust gamedev -->
+- [bevy_mod_scripting is looking for maintainers][bevy_mod_scripting-help].
+- ['Are We Game Yet?' wants to know about projects/games/resources that
+  aren't listed yet][awgy].
+- [Graphite is looking for contributors][graphite-contribute] to help build the
+  new node graph and 2D rendering systems.
+- [winit's "difficulty: easy" issues][winit-issues].
+- [Backroll-rs, a new networking library][backroll-rs].
+- [Embark's open issues][embark-open-issues] ([embark.rs]).
+- [wgpu's "help wanted" issues][wgpu-issues].
+- [luminance's "low hanging fruit" issues][luminance-fruits].
+- [ggez's "good first issue" issues][ggez-issues].
+- [Veloren's "beginner" issues][veloren-beginner].
+- [A/B Street's "good first issue" issues][abstreet-issues].
+- [Mun's "good first issue" issues][mun-issues].
+- [SIMple Mechanic's good first issues][simm-issues].
+- [Bevy's "good first issue" issues][bevy-issues].
+- [Ambient's "good first issue" issues][ambient-issues].
+
+[bevy_mod_scripting-help]: https://github.com/makspll/bevy_mod_scripting/issues/48
+[awgy]: https://github.com/rust-gamedev/arewegameyet#contribute
+[graphite-contribute]: https://graphite.rs/contribute
+[winit-issues]: https://github.com/rust-windowing/winit/issues?q=is%3Aopen+is%3Aissue+label%3A%22difficulty%3A+easy%22
+[backroll-rs]: https://github.com/HouraiTeahouse/backroll-rs/issues
+[embark.rs]: https://embark.rs
+[embark-open-issues]: https://github.com/search?q=user:EmbarkStudios+state:open
+[wgpu-issues]: https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+wanted%22
+[luminance-fruits]: https://github.com/phaazon/luminance-rs/issues?q=is%3Aissue+is%3Aopen+label%3A%22low+hanging+fruit%22
+[ggez-issues]: https://github.com/ggez/ggez/labels/%2AGOOD%20FIRST%20ISSUE%2A
+[veloren-beginner]: https://gitlab.com/veloren/veloren/issues?label_name=beginner
+[abstreet-issues]: https://github.com/a-b-street/abstreet/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
+[mun-issues]: https://github.com/mun-lang/mun/labels/good%20first%20issue
+[simm-issues]: https://github.com/mkhan45/SIMple-Mechanics/labels/good%20first%20issue
+[bevy-issues]: https://github.com/bevyengine/bevy/labels/D-Good-First-Issue
+[ambient-issues]: https://github.com/AmbientRun/Ambient/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22
 
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