diff --git a/content/news/048/cargo_space.png b/content/news/048/cargo_space.png new file mode 100644 index 000000000..357f2598a Binary files /dev/null and b/content/news/048/cargo_space.png differ diff --git a/content/news/048/index.md b/content/news/048/index.md index ddfe1024f..21f4a6791 100644 --- a/content/news/048/index.md +++ b/content/news/048/index.md @@ -231,6 +231,27 @@ to receive future updates about this and their other AI simulation projects. [bonesai-twi]: https://twitter.com/BonesaiDev [bonesai-yt]: https://youtube.com/@bonesai-dev +## [Cargo Space] + +![Screenshot of an astronaut in front of stars and two galaxies](cargo_space.png) + +[Cargo Space] ([Discord][cargospace_discord]) by +[@johanhelsing][johanhelsing_mastodon] is a co-op 2d space game where you build +a ship and fly it through space looking for new parts, fighting pirates and the +environment. + +This months development was all about making endless procedurally generated +parallaxing space backgrounds, choosing an appropriate rng crate, and making the +implementation seedable and cross-platform deterministic. + +Johan's [devlog entry][cargospace_devlog_7] explains all this in detail, as well +as how distant parallax can be an immersive replacement for ui and minimaps. + +[Cargo Space]: https://helsing.studio/cargospace +[johanhelsing_mastodon]: https://mastodon.social/@johanhelsing +[cargospace_discord]: https://discord.gg/ye9UDNvqQD +[cargospace_devlog_7]: https://johanhelsing.studio/posts/cargo-space-devlog-7 + ## Engine Updates ### [Bevy v0.11][bevy_news]