diff --git a/content/news/047/ambient-trees.jpg b/content/news/047/ambient-trees.jpg new file mode 100644 index 000000000..267283a21 Binary files /dev/null and b/content/news/047/ambient-trees.jpg differ diff --git a/content/news/047/index.md b/content/news/047/index.md index 1334da47c..483113eb7 100644 --- a/content/news/047/index.md +++ b/content/news/047/index.md @@ -206,6 +206,21 @@ world down to the final wgpu draw calls. [Bevy Rendering Demystified]: https://youtu.be/5oKEPZ6LbNE +### Procedural Trees in Ambient + +![Procedural tree in Ambient](ambient-trees.jpg) + +[@mebyz] authored a set of articles "building mmo-ready procedural trees using +Ambient engine". The three ([1][ambient-trees-1], [2][ambient-trees-2], +[3][ambient-trees-3]) posts cover a week's worth of explorations into simple +pseudo-random procedural ecosystem generation (trees, mushrooms, etc) +system/strategy for Ambient. + +[@mebyz]: https://github.com/mebyz +[ambient-trees-1]: https://medium.com/@emmanuel.botros/webgpu-wasm-rust-building-mmo-ready-procedural-trees-using-ambient-engine-part-1-2359225b592 +[ambient-trees-2]: https://medium.com/@emmanuel.botros/webgpu-wasm-rust-building-mmo-ready-procedural-trees-using-ambient-engine-part-2-60ccce4c6adc +[ambient-trees-3]: https://medium.com/@emmanuel.botros/webgpu-wasm-rust-building-mmo-ready-procedural-trees-using-ambient-engine-part-3-5a217ecdcabe + ## Tooling Updates ### [Rerun][rerun]