diff --git a/content/news/045/index.md b/content/news/045/index.md index 8427f9ea5..ffb08cd6d 100644 --- a/content/news/045/index.md +++ b/content/news/045/index.md @@ -152,6 +152,36 @@ interested in contributing. [spicy-launcher]: https://github.com/spicylobstergames/SpicyLauncher/releases/tag/v0.3.0 [spicy-discord]: https://discord.gg/52WCcgJkcE +### [Way of Rhea][wor] + +[][wor] + +[Way of Rhea][wor] is a puzzle game with hard puzzles and forgiving +mechanics being produced by [@masonremaley] in a custom Rust engine. +You can support development by [checking out the free demo and wishlisting on Steam][wor] +or [signing up for the mailing list][wor-mail]! + +Recent updates: + +- Time controls (pause, play, fastforward) +- Staves switch in place so that crabs don't inadvertantly move them when cycling +- Increased drag on various physics objects to prevent bouncing over targets +- Increased staff throw velocity to make it easier to throw staves off ledges +- Improved interactive hover visuals on staves +- Fixed bug where you could take objects from the crab while he's riding the elevator +- Fixed edge cases around saving on load screens +- Fixed edge cases with sleep system and pausing +- More flexible save points in crab puzzles (save points can now conditionally + trigger only when a crab is present) +- More work on end game + +Also, Way of Rhea was part of the [Steam Puzzle Fest][wor-puzzle-fest]! + +[@masonremaley]: https://twitter.com/masonremaley +[wor]: https://store.steampowered.com/app/1110620/Way_of_Rhea/?utm_campaign=tmirgd&utm_source=n45 +[wor-mail]: https://anthropicstudios.com/newsletter/signup/tech +[wor-puzzle-fest]: https://store.steampowered.com/category/puzzle_matching + ## Engine Updates ### [Ambient][ambient-github] diff --git a/content/news/045/wor-puzzle-fest.jpg b/content/news/045/wor-puzzle-fest.jpg new file mode 100644 index 000000000..88b210287 Binary files /dev/null and b/content/news/045/wor-puzzle-fest.jpg differ